Questions tagged [ogre3d]

Ogre3d is an open source 3d graphics rendering engine.

Ogre3d (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Error Ogre3D on linux

I'm beginner in ogre3D and I'm build mi first program in Ogre3D, but when I try to compile the program I get this error: In function `main': test.cpp:(.text+0x14): undefined reference to `std::allocator::allocator()' test.cpp:(.text+0x30):…
Cristian
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Why does not Visual Studio 2010 "unpack" system variable?

I was trying to set up an Ogre3D application and I set an "OGRE_HOME" system variable to the home directory of the SDK. Then I set project properties, like include directories in the Project Properties, using the $(OGRE_HOME) system variable. But…
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Ogre dotScene saving

I'm making a video game using Ogre3d. I load the .scene file with the most recent tinyxml dotscene loader. Now I want to save the modified scene back to the .scene file. Can someone give me an example or an hint on how to do that?
albianto
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How to use 16bit heightmaps with Ogre3d and PhysX

I'm using Ogre3D and PhysX. When I load a terrain from an 8bit height map, it looks normal on Visual Debugger. Look at first image: http://img44.imageshack.us/gal.php?g=44927650.jpg But when I save the height map as a 16bit image, I get what you see…
user126107
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Ogre3D: Rotation relative to custom center point

I'm trying to rotate a node around a custom center point in Ogre3D, but I can't seem to find a way to do this. I've looked into quaternions and matrixes but they don't seem to do what I'm trying to do (but to be honest, I'm not quite sure I…
Teun van Vegchel
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Focus on MouseOver in Windows with Ogre3D

I have an application using the Ogre3D to create multiple render windows, and I'm using the solution posted here to support non-exclusive mouse input to these windows. However, I find that I have to physically click on a render window before it…
hatboyzero
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Torque 3d versus Ogre 3d?

Well Id just like to to ask everyones opinion on which people would recommand: Ogre 3d which is free found here http://www.ogre3d.org or Torque 3d which costs 179 dollars found here http://www.garagegames.com/products/torque-3d I will be…
AlanF
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Why is the viewing frustum separate from the camera?

I've just started graphics programming in Ogre, and just can't understand why there is a separate viewing frustum class and a separate camera class. In the real world, every camera has its own viewing frustum. Shouldn't the properties of the viewing…
Nav
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Running Ogre3D in Ubuntu error

I have Ogre3D compiled and ready, the only issue is that when I go to test it, I get the following build output, and while it will compile, it simply just exits: Code Starting /home/holland/Code/C++/Test/ogreapp_build/dist/bin/OgreApp... Creating…
zeboidlund
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loadRawData Memory issue in ogre while load opencv frames

I am capturing images in real time using OpenCV, and I want to show these images in the OGRE window as a background. So, for each frame the background will change. I am trying to use MemoryDataStream along with loadRawData to load the images into an…
barzos
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Is there reason to create multiple instances of Ogre::RaySceneQuery for same scene?

I wonder if there are any benefits if i use multiple instances of Ogre::RaySceneQuery for same scene. Or if there are any things that requires it's own special instance?
kravemir
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Is there any way how to use Java window and input with Ogre3D and c++?

I'm not very familiar with wrapping between Java and C++. But i need to wrap Java window input to c++ and get window context, that i assign to ogre. I know it's possible, because Ogre4J uses something similar. "Use Ogre4j" isn't answer.
kravemir
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How to get a windowless application in Ogre using ApplicationContextBase

I've already tried using window->setHidden(true), but that doesn't take any effect. There is a similar post which shows' how to do that (How to get a windowless application in Ogre?), but I've already tried its solution and it didn't worked out. I…
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FatalExecutionEngineError on OGRE3D Window Close

I'm using MOGRE, a C# binding of OGRE3D. I've created my own rendering loop and I use WindowEventUtilities.MessagePump() to update the window. This is my main application loop: while (SFMLWin.IsOpened() && !OGREWin.IsClosed) { try { …
Kevin Wang
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How are my arguments getting corrupted?

So I recently took it upon myself to learn Lua for the game project I'm working on(targeting Windows 7 using Visual Studio 2010 and the Ogre3D engine), at around the same time I started implementing the library of choice for our GUI system,…
Ketura
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