Questions tagged [ogre3d]

Ogre3d is an open source 3d graphics rendering engine.

Ogre3d (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Qt executable naming

I'm hoping this is an easy question. I have setup an Ogre3D project in QtCreator 2.6.1 using MSVC2010. I have to setup a custom build step and I noticed that the letter 'd' is appended to the name of the compiled .exe (e.g. OrgeProgramd.exe,…
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Run DirectX proxy functions *after* the original functions than *before*?

I have a proxy D3D9.dll and I noticed that my DirectX::Present is called before the one from the game. Is it possible to reverse this (first the original functions, then my functions)? Some elements I draw are overriden by the game. The game uses…
user1182183
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Ogre3D+CEGUI Mouse position icon not cleared from screen

In our project we are developing an architecture based on plugins. Each game is set up as a separate plugin and is responsible for establishing the right environment (SceneManager, SceneNodes, Entities, Lights, ...Cameras,..) In our last game using…
user560500
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How to get an output console in an Ogre project under MacOSX?

I'm working on a project using Ogre3D. We recently ported our project to MacOSX but there are some things that were linked to the Windows API. In particular I don't know how this should be translated: #if defined( __WIN32__ ) || defined( _WIN32 ) …
tunnuz
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ogre3d integrate (fast but not realtime) raytracing

I am using Ogre3D in a realtime application (C++). The application has to run on as many platforms as possible: platforms without powerful graphic cards or even on virtual systems (vbox, vmware). So the idea is to make only a few effects (shadows,…
Michbeckable
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Ogre3D and CEGUI cannot locate resource group "schemes" in TaharezLook.scheme

Perhaps someone can find an answer to my problem. I've tried to follow the basic tutorial #7 from the OGre3D wiki months ago but gave up because I could not solve this problem. I picked it up again and I can't find any kind of help anywhere. I've…
Johanne Irish
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LINK : fatal error LNK1104: cannot open file 'OrgeMain_d.lib. Trying to set up an ogre3d app

I've searched around and can't find anything that relates to my problem. #include "Ogre\ExampleApplication.h" class Example1 : public ExampleApplication { public: void createScene() { } }; int main(void) { Example1 app; …
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ogre build gcc 4.7

I'm trying to build a library named Ogre3d v1.8 using gcc 4.7 on MacOSX 10.6. I have tried to install the gcc version from both MacPorts and from gFortran webpage. Both have the same issue and I can't find much information about this on the…
user1716970
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Run OGRE SDK failed

I am new to Ogre. I downloaded OgreSDK_vc9_v1-7-4 and I want to run it using VS2008. After I extract the source code from it, I open folder OgreSDK_vc9_v1-7-4\Samples\Browser. It builds and runs successfully. But then an error dialog appears.The…
XiaJun
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Ogre SDK exception occured

I've setup Ogre and dependencies on my PC, and downloaded some Ogre applications. When I launch my new exe file of the project I just downloaded it generates the following error: 05:37:59: Loading library…
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Missing file halts boy's first encounter with OGRE3D!

Say - anyone attempted to setup Ogre in Eclipse on Ubuntu? I'm attempting to run through this here tutorial, it refers to a file called bootstrap in the eclipse workspace/ogreproject/ directory. This so called bootstrap is severely absent and as…
chickeninabiscuit
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Hikari: background animation

i have an OGre3D+Hikari application, and i'd like to use a flash animation in a loop in its background. I've tried to tweak some parameters in createFlashOverlay (specifically the zorder and the tier), but nothing changed: my overlay is still on top…
tkcast
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Exposing Ogre functions using tolua++

I want to know how do I expose Ogre library functions, for example: pitch, yaw to rotate a camera..I want to control the camera for my application using a lua script. I m doing the binding using tolua++. I created a cleaned header for OgreCamera.h…
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Convert X8B8G8R8 to R8G8B8 C++ code

I would like to convert a hardware pixel buffer that is in the format X8B8G8R8 into unsigned int 24 bit memory buffer. Here is my attempt: // pixels is uin32_t; src.pixels = new pixel_t[src.width*src.height]; readbuffer->lock(…
andre
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Collision Avoidance using ogre3 on visual 2010

I work with ogre3d and visual 2010, I have problem of implementation collision avoidance of two robot walking next to each other, I want : the first robot stops and the athor keep walking then the first robot walking.
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