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Well Id just like to to ask everyones opinion on which people would recommand: Ogre 3d which is free found here http://www.ogre3d.org or Torque 3d which costs 179 dollars found here http://www.garagegames.com/products/torque-3d

I will be going into my fourth and final year in college soon and I just want to start preparing for it now. I am doing games development and money isnt an option. Id just like to get peoples honest opinions

afuzzyllama
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AlanF
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  • Please have a look at the faq for reasons why this isn't an appropriate question here. – flight Feb 24 '12 at 23:03
  • Well, let's see. Ogre3D is a scene graph, a rendering system. Torque3D is a *game engine*. It therefore includes more stuff that you might need for a game: collision detection, entities, sound, etc. Ogre3D is just a renderer. – Nicol Bolas Feb 25 '12 at 00:00
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    Torque 3D is now also free – Dreamwalker Apr 19 '13 at 13:35
  • I remember that several years ago when Irrlicht was getting popular, I used Ogre with YAKE (site is temporarily down, so check the summary for example here http://www.3dxo.com/software/4824_yake, not to be mistaken with JAKE) and it was quite clean and usable.. But, I had to kill the projects and I don't know how does it do today. – quetzalcoatl Apr 19 '13 at 13:47

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I know only Ogre3D a little bit. I don't know the other one. But my argument is in another direction: I don't think that you need the "extras" that you perhaps can gain from a licensed product. I would use the money for something else. Ogre3D is complex and powerful enough to have you going for a couple of years. And if you really come to an end with it there are either other free alternatives or you can still come back yo Torqu3d.