Questions tagged [ogre3d]

Ogre3d is an open source 3d graphics rendering engine.

Ogre3d (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Ogre 3d: RenderTexture bigger than RenderWindow

I have two ogre applications: 1) Sub application, that render to a window and to a texture (using same camera). The texture is "exported" to shared memory (shm in linux) 2) Main application, where a plane shows what is happening in the (1) "sub…
Alessandro Pezzato
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How do I collect input from an external window using SDL?

I'm currently trying to re-write my binder between Ogre and SDL in my game engine. Originally I used the method outlined in the Ogre Wiki here. I recently updated my version of SDL to 1.3 and noticed the "SDL_CreateWindowFrom()" function call and…
Mako_Energy
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problem with Fmod wrapper (soundManager) for Ogre3d

I have a problem with Soundmanager (class) (wrapper) for fmod in ogre3d engine. Here is the code just in case : ISoundManager.h If somebody wants I will upload it but I can't upload more than 2 hyperlinks now. SoundManager.h…
Patryk
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How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?

I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: It works well, the bars are drawn and updated, there are no framerate issues, but it crashes randomly. Sometimes it can run…
Balázs Béla
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Linking to framework with cmake on Mac OS X

I'm attempting to link a program against ogre and a few other libraries on OS X using cmake, but I keep getting this error: ld: warning: directory '/Library/Frameworks/SDL.framework/Debug' following -L not found ld: warning: directory '-framework…
Sqeaky
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Ogre3D shows segfault error

I'm writing a game using Ogre3D and I have a problem. When I starting program, it shows an segfault error: *-*-* OGRE Initialising …
m4tx
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How to revolve an object around another object (C++ and Ogre3D)?

I am currently making a solar system in Ogre3D. The other planets revolve around the sun perfectly but when I try to revolve the moon around the earth, it revolves at a certain point NEAR earth, not around earth, which makes it intersect with the…
Stuart Den
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How do you gradually accelerate an object based on button press (Ogre3D)?

I currently have an object that I want to gradually accelerate. The longer you hold down on a certain key, the faster it goes. I managed to get it to work fine for one key (when it moves right) however, it does not seem to work for the other…
Stuart Den
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Can't update bullet rigidbodies position connected to Ogre3D entity

I am making a game using Ogre3D and Kinect. The avatar in Ogre is controlled by the kinect. Now I want to implement physics but I am running into problems with Bullet. I have "connected" the entities with the rigibodies with…
Hopploppa
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Ogre3d having unique node names error

I am working on city generation for a pcg game of mine. I have a for loop which makes 3 cities in random locations, I assign parentIteration to get that "id" for the city and do the same in the for loop where I make a building for (int i = 0; i < 3;…
KevinTheGreat
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Ogre: Issues creating a simple text ui

I am trying to make a simple ui that has some text on it. I can create an empty panel and display that, however there is a runtime error when I try to create a TextAreaOverlayElement. Error: OGRE EXCEPTIONS<5:ItemIdentityException>: Cannot locate…
Ben Atkinson
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Ogre3D with CEGUI

I'm trying to make a program with ogre3D and CEGUI. I'm compiling my project thank's to this cmake: http://pastebin.com/idCLSwyi And another cmake to find CEGUI: http://pastebin.com/X8zKJGt1 All seems good when I cmake the project. But when i try…
Jérémy Octeau
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Mouse disappears on code break

I am using Ogre3D and sometimes when there is a break (or an exception) and it breaks into visual studio, my mouse cursor fails to appear. This is very annoying as most of the time I have to restart the game because I cannot watch any variables when…
Samaursa
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Minimum DirectX 9.0c version and how to check for it

Our Windows C++ Ogre-based game is nearing completion. Before we publicly release it, we have to solve this matter : Ogre crashes on many test-computers if they are not updated to the latest Dx9.0c version. All these computers already had 9.0c…
Bill Kotsias
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Exception thrown when exiting program (Ogre3d)

I am getting a weird exception when I exit the program. This has started since today morning and I am ready to pull my hair out. As soon as I exit the program, visual studio gives an exception and stops at line 731 in the file crt0dat.c (see…
Samaursa
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