Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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Unity Multiplayer: Standalone client

I'm looking into Unity multiplayer support. From all docs it seems like the main model is for a game to be capable of being both the server and the client, and the same binary used for both. Would it be possible to make a game where the client and…
Dennis K
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unity multiplayer control not working

Hi I am using uNet Unity Multiplayer and my player controls dose not work properly. i connect 2 devices on 1 device it work good but on other device it does not move left or right nor jump. only local player can move local character Here is the…
Aqib Nawaz
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Clients reconnect at the same time on server reload. Need to separate their connections to assign the correct player numbers to each

//----------BACKSTORY--------// So I am working on a pong game with my friend. We built the game to work client side but after learning some backend we spent the weekend converting it to run server side and emit object data to the clients to be…
vampiire
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Randomizing players depending on Tag in Multiplayer Network Unity

How to do i randomize players depending on its tag in Multiplayer (Using UNITY Networking Lobby Asset)? for example i spawned players with tag "Flee" then i want to randomize to determine among them who will be the "Chaser". So if there are 5…
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Virtual environment development tool

I have to build a virtual environment for my "Virtual Reality" class like second life but not complicated as it is. I will use it to examine the effect of virtual environment in social life of handicaps and/or old people. So i need to build a…
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Assigning Character to a player in multiplayer game

I am making a multiplayer game where the user needs to be prompted each turn to make a move. Each turn I am prompting 'Player X' where X is the player name. How would I implement a second player 'O' to take every second turn. I am currently trying…
Bob Uncle
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Unity connect PC host from android client on the same network

I am trying to develop a simple application that requires network connection. I built a simple scene in Unity using Unity's network manager. Right now I can connect to my Android hosted game via my PC game using internal IP address of my android…
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UNET dedicated server. How can i make it resource wise?

My goal is to use UNET dedicated server for production, but over 100 MB of RAM per session(3-6 players) is obviosuly too much. How can I force server to not load models/audio/textures?
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Can I create a multiplayer game with a Google Cast Remote Display App?

I would like to create a multiplayer game (players are in the same room) where each player has an Android smartphone and they are all connected to a Cast device (such as chromecast) which is connected to a TV (where the game is screened). Each…
jose
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Qualified estimation of nr of peers in a very-large-area simulation?

This question is for an indication/hunch. I realize that it may have been discussed before and that there is no good, scientific answer; nevertheless i seek for experienced/qualified opinions, as there are no definite answers to be found. An…
Stormwind
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Turn-based Multiplayer Board Game Storage

I have several ideas how to make a multiplayer turn-based board game (extremely simple), but I am looking for an effective and easy solution how to store session data for each game session. Each session should take up to 1 hour, there should be 3…
Michal Krča
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UDP small-packet (inside MTU) slack bytes during transmission?

Background: Coding multiplayer for a simulator (Windows, .net), using peer-to-peer UDP transmission. This Q is not about advantages of UDP vs. TCP nor about packet headers. A related discussion to this Q is here. Consider: I send a UDP packet with…
Stormwind
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Real Time Multiplayer for iOS using cocos 2dx

i am developing iOS multiplayer game in real time environment, after searching i have some option to use AppWrap, Game Play Google Services & RakNet, can you please suggest which one i should use ? as its purely for the iOS. I am developing it in…
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Adding multiplayer to HTML5 canvas game

Let's say I have similar simple HTML5 canvas game in website: LINK What are the options to add multiplayer to this? By that I mean one user can play with other. Tutorial? Blog post I didn't find? Library specially for that? Or you know to say few…
N00b
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Arena Daemon multiplayer integration (iOS + Android)

I'm trying to use arenadaemon sdk (LINK) to build a multi-player game for iOS. I successfully retrieve the tables list and also the registration goes fine, but I can not understand when a match starts. How can I hook that event?