Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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multiplayer game running entirely in browser with server only for db?

Is it currently possible / feasible / not crazy to implement a multiplayer game using javascript (+ flash perhaps) with code running entirely in client and a server only used to host a db, which the app/game connects to, to store / get relevant…
Redoman
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Photon Server 3 - Did not reach license monitor #0 error

I've downloaded the free license - (Photon 3 - Free License (100 CCU, no expiry)) and replaced the current trial license (30 days limited) with it, then I try to start my photon server, but it doesn't work. I check the log file and find this, 'Did…
photonians
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Setting up WAN Multiplayer for Multiplayer Games without Port Forwarding: Need Guidance

I've developed a multiplayer game (using java) similar to Monopoly, and currently, it's playable only over LAN using a socket server running on my desktop. However, I want to make the game playable over the internet (WAN). The challenge I'm facing…
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Is there any way to make a multiplayer game in unity completely free?

Hello so am wondering if there is any way to create a multiplayer game completely free, Like I followed Brackeys tutorials using UNet to create a multiplayer game, I followed the whole tutorials till I reached part 17 which is about matchmaking He…
dyari
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How to find the photon view id?

I'm developing my first multiplayer game using photon and I should find the user's photon view id via script how can I do this. Thanks.
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How not to join private room or room with bet amount on PhotonNetwork.JoinRandomRoom() function call

I am developing a multiplayer racing game in unity using PUN2. I want to create 2 types of rooms. The first type is that players create a room with some constraints that max players, no of laps and bet amount (that may be called a private room or…
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How to integrate Node.js Server in My cocod2d-x (C++) Game

I am new in Multiplayer Game Development, I have already developed a offline game and now I want to make it a multiplayer, so with help of my friend we create a server side script in node.js, but I don't know how to integrate this in my c++…
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Is there a way to make a new scene through script || Unity

Hello is there a way to simply create a new scene through script and name it when a new player starts, it’s for a multiplayer game I have brainstorming but this is kinda the starting point for me.
Ike
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Enabling Multiplayer Service in Unity

Can anyone provide me the solution of how to overcome the event in the black label in the given image?? Here I want to remove the pop-up:- "UNet-powered features are in the process of being deprecated".Can anyone help me as to how to proceed??
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How to develop multiplayer game using Bluetooth

Really I am new in game development. I have not any idea how to design the games for Android with Multiplayers. I searched a lot for that but did not get good tutorials. Kindly any expert suggest to me below things: 1) How to develop games in…
Rahul Rawat
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Unity tank multiplayer

I am a begginer in unity and I making tank game with this tutorial series. How to I can add multiplayer to my game(damage, score, network view )? Is there any (detailed) tutorial for this or assets?
Samuel Tulach
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Communication stack needed for a Unity3d multiplayer mobile game

I'm currently working on a mutliplayer game in Unity3d with the following requirements: Developed in Unity3d (built for Android, iOS & WebGL) Must connect on port 80 to support most firewalls (schools, offices, etc) Game is divided to rooms (max 5…
Ron
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Multiplayer game in UDP "Chokes" internet

I tried to make a PONG game which works , and then change it to a multiplayer game. You can choose the "Game Speed" which is basically how much cycles it takes until the ball can move and send location data. So every tick (default is 200) the server…
Paz Haviv
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How to make a turn-based multi-player app on android and ios

I want to make a simple turn based 2 player game for an android and IOS. I want the android users to be able to play with the IOS user as well. However I am unsure what I should use. It is similar to tick-tack-toe so only numbers will need to be…
Kyri33
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Unity's Master Server on local WiFi with Android's Mobile Hotspot

I'm trying to get my Unity-built Android game to run while one instance is a server in Android's hotspot mode, and have other instances in client mode connect to the server while also connected to that device's hotspot. I'm using Unity's framework…
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