My goal is to use UNET dedicated server for production, but over 100 MB of RAM per session(3-6 players) is obviosuly too much. How can I force server to not load models/audio/textures?
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Run your build in batchmode ?
https://docs.unity3d.com/Manual/CommandLineArguments.html
"-batchmode : Run the game in “headless” mode. The game will not display anything or accept user input. This is mostly useful for running servers for networked games."

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