-1

My goal is to use UNET dedicated server for production, but over 100 MB of RAM per session(3-6 players) is obviosuly too much. How can I force server to not load models/audio/textures?

SomeUser
  • 1,976
  • 15
  • 42
  • 60

1 Answers1

0

Run your build in batchmode ?

https://docs.unity3d.com/Manual/CommandLineArguments.html

"-batchmode : Run the game in “headless” mode. The game will not display anything or accept user input. This is mostly useful for running servers for networked games."

FLX
  • 2,626
  • 4
  • 26
  • 57