Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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What is CCU in photon Unity?

I can't understand Photo Engine CCU meaning and how to count it for my multiplayer game. Can anyone Explain how photon count CCU.
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Unity Photon Rigidbody Addforce only works on master client

I have 2 player and 1 ball, when the player touches the ball, the ball adding force. But its only works on master client :/
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Is it possible to run multiplayer games servers with the help of the cloud?

There are some countries who does not have their own servers for a particular games. so, in order to play those games online they have to connect to other countries servers. but, since AWS cloud services and servers are almost everywhere so why…
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I keep getting errors when I try to make a multiplayer game in python

I have been running into problems recently where the client-side of a networking game never read/recognizes the server. When I tried to use the socket module the client never accepts the socket. I used a module called NetworkZero, but that never…
SundyAgo
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Unity multiplayer countdown timer

I have a multiplayer game project that I am writing. I have a countdown timer in the game. This counter should work on all clients at the same time. For this, I send time from the server every second. is this a correct process? or should I let each…
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Photon Pun 2 change position with mouse

I think there is problem between Photon and mouse position. Because when I try to change position of object with keyboard it works successfully but when I try to change position with mouse it is not changing over the network. How can I change object…
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PUN 2 Player respawns on every client join

I'm having this problem where players will respawn at spawn points every time a new player joins the room. Each player should only be moved to a spawnpoint every time they join a room. This does happen and it works. It also happens in a respawn RPC,…
Jack Sebben
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Unity3D strange behavior of cameras in multiplayer

im new to unity and am struggling with a strange behavior of my Cameras. Im programming an Online Multiplayer Game with Photon Plugin. The strange behavior: Player1 logs in --> all good Player2 logs in --> Camera of Player1 switches to Player2…
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Has Unity mobile-like multiplayer system?

Has unity any tools or services to create a multiplayer like in mobile games, where all online is based on clan system, chat and some stuff like arena or rating? If has, do you know someone of them (links or guides are optional)? I read all the…
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How to "filter" a multicast with Unreal Engine?

I'm currently working on a multiplayer game, in which two teams (one red and one blue) fight against each other. The thing is that the server will sometimes have to some data to a specific team and not the other. I was wondering if it was possible…
aqwerty
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Unity | NullReferenceException when trying to spawn player with client authority

I am creating a multiplayer game and trying to spawn my player prefab with client authority so each player can be controlled by its respective user. My workflow is as follows: 1) Host starts, their PlayerUnit is spawned. 2) Client connects, their…
Wzrd
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Handling Coop game physics (character movement, hit...)

I've searched for quiet some time now around the web for a solution to my problem, and couldn't find any sufficient enough resource to help me. I'm developing a co-op RPG game in Unity 3D, using the UDP library…
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What kind of method to use for communications when planning multilayer flash server

im planning to build flash multilayer server ( in c++ or java ) im not coming from the flash area . But from what im reading flash does support sockets , BUT this is not my case i need to be able to support browser flash games so it leaves me with…
user63898
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SignalR - Turnbased Game with only two persons per group

I want to create a Connect Four multiplayer game with SignalR. I'm able to play against another player on two different devices, but if a third person connects nothing works like supposed to. My main problem is to create a SignalR Group with the…
Eddie
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Weapon is visible only to server host

Well i made a simple multiplayer shooting game and so far everything is working good except the chosen weapon is not showing for enyone but the host for example if i choose weapon 1 (ak47) nobody can see the object except the server host same goes…