Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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Python Multiplayer noughts and crosses

So I made a single player noughts and crosses in Python a little while ago in school. score=[[' ',' ',' '],[' ',' ',' '],[' ',' ',' ']] global attempts attempts = 0 from random import randint from time import sleep def grid(): #draws playing grid …
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Receive information through the socket does not work properly

I am developing a multiplayer android game, which is sending information through sockets. The game is working fine, but sometimes, it seems that the information that is being sent does not get received. Therefore, I would like a way to ensure that…
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In net code for a C# game, I'm seeing an issue where the system is returning negatives. Can anyone spot why or offer improvements?

The main "Ping"/"Time" function for the game is this: Net Code For Server - Time/Ping Outside of the switch, TimeSync() functions like this: private void TimeSync() { YGConnection.Send("Time", DateTime.UtcNow.Millisecond); } It sends the…
Merlin
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How does Three.js store direction?

i'm writing a server for a game me and my friends are making. I want to keep the direction a certain player is looking at in a 3D plane in a variable. I was considering having it an object with two variables of radians, i.e vertical angle and…
Mladen Kajic
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How to design an offline multiplayer game using Photon Unity Networking

I have designed a multiplayer game in Unity 3D using Photon Unity Network plugin for multiplayer gaming. It is working fine in the online mode. I want the same multiplayer game running offline without the Photon cloud. I want all the players to join…
user3641302
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Java server is waiting for client response

I've been into game-developing for a while, and I'm trying to make my next game multi-player. I'm trying to write a server that will loop through every 1/16th of a second or so to calculate the position of all the entities and such in the game. The…
TheNewGuy
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Non-real time Multiplayer Cocos2d iOS

How do you go about making a non-real time multiplayer (something like QuizUp). It's not turn based but rather matches up two single player rounds to see who wins right? Can anyone point me to a direction to look at?? Thank You
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RMI error when trying to create multiplayer game in Eclipse

Okay so I'm having an issue for a multiplayer game that I'm making with RMI. I have to use RMI, it's one of the requirements of the project. Here's the error that I get when compiling, I have already the rmiregistry running in the background. …
Ahmed Zafar
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Creating a "game lobby"

I am going to implement a "game lobby" for my game (which is a new topic for me). The game works the following way: Users chooses "random game". The device connects to a specific URL where I will implement some game logic (like name of players in…
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Android multiplayer game network architechture

I have an idea for a multiplayer game which I want to develop for android, except I have no idea how to make multiplayer games. My problem is I don't know how to network the game, ie. stuff like matchmaking. I've designed the game (in my head) to be…
dlee
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AI for a multiplayer game?

I'm looking at building an AI for a game that may have two to four players. Doing a bit of research in the area, it looks like none of the standard minimax approaches work, unless you build a "paranoid" AI that assumes all players are out to get it,…
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Mobile Game Engine

i have a idea for a multiplayer mobile game. I thought about a browser game, so IOS and Android users can play it. But i dont get something... If i build the game with mostly javascript, its very attackable for hacking attacks, isnt it? I mean, if i…
Alex
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Multiplayer flash games

How to enable multiple key press detection in adobe flash professional cs6. (basically making a multi-player game)
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Card game for iPhone with multiplayer over wifi or game center?

I started with creating a card game for iOS and I'm interested whether or not could I create multiplayer over GameCenter or only over WiFi?
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sending data to other android device by skiller

I'm trying to make a multiplayer game using Skiller SDK for android platform. I need to send some data from the creator to the other player. I attempt to do this by sending the data in the game settings string and receive it from the other device…
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