I'm currently working on a multiplayer game, in which two teams (one red and one blue) fight against each other. The thing is that the server will sometimes have to some data to a specific team and not the other. I was wondering if it was possible to "filter" the multicast to prevent the server to send data to everyone ? Or to send the data to a specific list of clients ? I've been searching for a moment on several forums, and I haven't found anything interesting for the moment ^^
Thanks a lot !