Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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Is it necessary to include GameObjects whose physics are deterministic in worldUpdate?

In order to reduce data transfer size and the computational time for serializing world objects for each worldUpdate, I was wondering if it is possible to omit syncs for objects whose physics can be entirely, faithfully simulated on the client-side…
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Google Play Games Services 2017: How to invite somebody to a multiplayer match?

Google announced in December 2016 that Google+ is no longer integrated in Google Play Games Services: https://android-developers.googleblog.com/2016/12/games-authentication-adopting-google.html And as a result, a call of Unities…
SePröbläm
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What is the best way from grabbing information from a listener and getting it to the game engine?

[Lance] What is the best way from grabbing information from a listener and getting it to the game engine? Currently trying to make the Spaaaceship follow my mouse. I have made a MouseControls.js that listens for mouse movement and records the X and…
Dem
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Can I make a multiplayer Phaser game using Lance?

How do I take an existing Phaser game and make it multiplayer? Can I use the Lance library for this purpose? Both libraries control their own game objects so I don't know how to use the two frameworks together in the same game.
Gary Weiss
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Photon Unity Networking or Bolt or ...?

I am not able to decide whether to use PUN or Bolt in my Unity based multiplayer game. The game must have LAN and over the internet playing options. According to documentation on photon website, PUN is meant for multiplayer games over the internet.…
Pavan Chopra
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In a multiplayer game, how to efficiently send position data over sockets?

I'm currently building my own netcode for a Unity game (for learning experience) and I'm running into some serious delay on the "decoding packets" side of things. Basically, I have playerObject's that send their position data (Vector3(x,y,z)) as a…
MrDysprosium
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Player matching in Google Play Services based on player ranking/skill

Is there a way I can match players using Google Play Game Service based on individual players' skill level in the game? I have locally stored the player level of each player, and want a player to be matched to his/her closest ranked player. For…
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Android - Google Play Services realtime multiplayer - Automatching and waiting room bugs

I'm doing a multiplayer realtime implementation, using the google play services. The goal is to have 4 players playing together in a room, but if there are not enought players at a time, the game should be started with only 2 or 3 players. Ideally…
DominoSoft
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Best practice for online game client-server bi-communication for lots of connections

I tried to read many forums, articles, but still don't know which one should I choose. Consider a small multiplayer puzzle game, client runs on Android device. Server is a dedicated rented pc, with Win server.Let's say one game consists of 3 players…
Zoli
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Game Multiplayer

I'm trying to create a multiplayer game where, For every 2 players, the server will create 1 room (my game is PvP, one vs one) Each room handle the game logic I will use Java.Util.Timer as my game loop Server FPS = 5 Each room will handle player…
user3598272
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Multiplayer functionality via Facebook

I want to add multiplayer functionality in my game via Facebook . So that Facebook friends can play game together using multiplayer. I implemented it via google play services but how can I implement it via Faceboook?
Deepanshi Gupta
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Does SpriteKit or SceneKit support multiplayer?

I want to make a multiplayer game with spriteKit or sceneKit with swift is this possible? if not when will it be and if it is can you give me a good tutorial on it? Thanks in advance!
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How to make Android Multiplayer Games using Facebook friends? (Google Play Game Services uses G+ only)

At the risk of this question being marked 'research' or 'too broad', I am placing this question here with the research I have done so far (to count as background work), especially since I have been researching this for a while but have not found a…
user1406716
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Are all iOS GameCenter callbacks performed on the main thread unless otherwise specified?

I've read a lot about GameCenter from various sources...particularly Apple's documentation as well as some Apress books about implementing GameCenter multiplayer but I cannot find a clear answer as to whether or not I can trust callbacks such as…
cjserio
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Variable not updating in thread

I have recently downloaded some simple game code off a online tutorial. I am currently trying to make it multiplayer. However in my portion of the program where the coordinates are written to a socket the variables don't update. I have searched all…
IslaStewart
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