Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

1525 questions
4
votes
2 answers

Multiplayer Gaming via python

I wrote a pretty simple terminal based poker game (ascii art ftw), and right now it's multiplayer, but you basically have to pass a single computer around. Is there a simple(ish) way to make it so two people could connect from separate machines and…
KevinShaffer
  • 760
  • 5
  • 14
  • 26
4
votes
1 answer

Unity: Individual Camera in Multiplayer

I have been working in unity for a little while now, and have gotten a basic multiplayer setup to work, from following this tutorial. However, I want to add a couple more things, one of them being a camera to follow each player. I have looked this…
Jeremy Darrach
  • 273
  • 1
  • 6
  • 18
4
votes
1 answer

Game Center Invitations Not Displayed

I have been developing a game which allows for multiplayer matches. I had previous tested the multiplayer invitations and they had all worked. Sending a request from one device displayed a banner on the other and if the invite was accepted the…
LtBrick
  • 41
  • 3
4
votes
2 answers

How to send an alert message to a special online user with firebase

I'm trying to make a "FourConnect"-game with javascript. I want, that there is a list from all online users. This list I've made with the example on the firebase site. Now I want that I can choose one online user and send them a invitation to play…
user2090392
  • 51
  • 1
  • 1
  • 3
4
votes
3 answers

Should a multiplayer game always request data from a database on each client request?

Well I don't know if the title for this question is appropriate or not, but I didn't know how to put this in few words. I'm currently developing a multiplayer 2D game using NodeJS and Socket.io on the server side and HTML5 on the client side. This…
bensampaio
  • 3,266
  • 5
  • 21
  • 19
4
votes
1 answer

How to prevent cheating in a physics-intensive multiplayer game

I'm planning out a physics-based competitive multiplayer game, written in Java. It will involve plenty of collision detection and fluid simulation, which I want to do client-side for server load reasons. Each player has control of one vehicle, which…
user1354999
  • 163
  • 6
4
votes
1 answer

Java Socket/Serversocket WAN Connection

Im trying to make a server out of my computer so that clients from their computers can connect and communicate with my computer. I made the server on port 31350 and the client is trying to connect through my router's ip address. But it only works…
user1813598
  • 148
  • 1
  • 8
4
votes
2 answers

Multi Player game using Nodejs and Socket IO

I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one…
Kishorevarma
  • 936
  • 6
  • 23
4
votes
1 answer

Creating a multiplayer blackjack game

I'm very new to python and have been trying to make a multiplayer blackjack game on python for a while now. I've been running into lots and lots of problems and was wondering if you guys could help me with them. import random def total(hand): …
user1561751
  • 57
  • 1
  • 2
4
votes
1 answer

Turn by Turn game: Use SignalR or both SignalR and REST API?

I'm write a turn-by-turn mobile game. Each game have 2 minutes. So every two minutes server will calculate rank and generate next game to clients. I use Asp.net to write server. I choose SignalR to communicate between client and server. I have 2…
Ha Doan
  • 611
  • 6
  • 20
4
votes
3 answers

Java Sockets work over LAN but not Internet?

Hello I am making a Java multiplayer game and everything works fine. It has all someone would need but I found a problem, it uses ServerSocket for server, and Socket for clients, works fine but the big problem is that it doesn't work over worldwide.…
user1217946
4
votes
1 answer

Protobuf vs binary plists for network trafficking in a iOS game

I'm developing experimental multiplayer roguelike for iOS. Players will be connected via GameKit API and they'll be put in one dungeon. There is various actions that players can perform, so I want to make one device be a host, and to implement some…
darvin
  • 529
  • 5
  • 17
4
votes
1 answer

Changing the text in a GKTurnBasedMatch's 'your turn' and 'game over' notifications?

I'm implementing a turn based multiplayer game using GameKit and GKTurnBasedMatch. When the game is over, players receive a 'game over' notification; when it is a player's turn, they receive a 'your turn' notification. These notifications occur…
Nortiest
  • 64
  • 3
3
votes
1 answer

Internet connectivity for a playn multiplayer action game

The short story: me and friend are making a multiplayer action game and we thought playn would be great for this. Android, java and HTML5 support is the most important ones but we don't want to cut out the others if not necessary. The problem is now…
Hirschen
  • 348
  • 2
  • 7
3
votes
1 answer

Managing Sockets in a Multiplayer Socket.io Game

I am building a massively multiplayer game with Node.js and Socket.io. All players will move around on the same infinite map (think Minecraft). As the player moves I load the tiles that are visible to them. When players move their movement should be…
Jesse Hattabaugh
  • 7,876
  • 8
  • 34
  • 38