Questions tagged [minko]

Minko is a 3D framework for web, desktop and mobile devices, developed by Aerys. It is built in C++ and open source under the MIT license.

Minko is a 3D framework for web, desktop and mobile devices, developed by Aerys. It is built in C++ and open sourced under the MIT license.

Minko logo

The engine source code is hosted on GitHub. At the moment, supported platforms include:

  • Windows
  • OS X
  • Linux
  • HTML5
  • iOS
  • Android

Minko comes with a number of plugins, including VR device support and a powerful HTML5 bridge to build interfaces.

More information on the official website and the FAQ.

27 questions
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Minko bullet sleep mode and constrains

Is there any way to enable an object sleep mode in minko with the bullet plugin? I'm building an static tower of cubes and I want to demolish it throwing balls. Until now I just have a tower that falls every time it's build. Somebody knows if there…
tul1
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How can I store user preferences in a minko program?

I would like to write a program with the minko Game engine. Is it possible to write in the assets folder at runtime? Is there some kind of key value store provided by the engine?
lammermann
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Changing scenes in Minko

Is there a standard way to change between scenes in Minko? Specifically, I'm imagining each scene as a different level, and when the user completes some task the entire level changes. I know I could just update all my meshes and whatnot but this…
Ben Stott
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Html-Overlay cross domain issues with Minko Framework

Development is on Windows, just trying to run THREE.js on html-overlay in Minko, a C++ framework. My files need to load textures and materials which Chrome and other major browsers block because CORS policy. Outside of the Minko development…
user2676326
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Oculus SDK 1.3 plugin support

any chances of an update to the Oculus plugin to support the latest 1.3 SDK ? Also is there basic documentation on how to write a plugin - whats premake.lua etc? Thanks.
Sanjit
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Minko: how to apply material(texture) on 3d loaded model

I have an fbx model which I loading in engine, but when I try to apply texture programmatically on this model it doesn't work, but it works on primitive object like cube. This is what I do auto fileLoaderComplete =…
Arsenius
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Minko Engine SDK - Tons of compile errors

I just pulled Minko Engine from github and followed all the instructions. Some of the projects have a ton of compile errors. I'm compiling this on Windows 10 with VS2015. Here are some of the errors Error LNK2005 "bool __cdecl…
jz87
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Minko error building SDK

I am trying to compile the Minko framework on Windows 10 targeted at HTML. However, I'm hitting an error running the build_html5.bat script. I've followed the instructions and completed all the steps (except for moving from the main branch to the…
Alex Barry
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Minko alpha blended mesh behind additive blended mesh

I'm trying to display a blended lightbeam mesh in front of my alpha blended meshes and additive blending erases them, opaque materials are displayed correctly. Anyone had a similar issue
RIAwolf
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Minko Engine - Cannot compile

Sorry to be such a noob, but this is my first time compiling anything and i seem to have to everything correct. First i downloaded github client, then i cloned the minko SDK, then i download visual studio, then i added the variable in my system for…
brigitte18
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Missing dependencies for dev branch

I'm trying to get minko dev branch to work on linux Mint 17.1 using gcc 4.9.2. While compiling the project created with the master branch I got some missing dependencies. I had to install glm 0.9.6.3-1 because the version in my repositories didn't…
dogiordano
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Error compiling PositionalSound.cpp in dev branch

As suggested to me in another question on minko, I'm trying to use the dev branch. I get an error while compiling "minko/audio/PositionalSound.cpp". The command was make config=linux64_debug and the output is ... PositionalSound.cpp + g++ -MMD -MP…
dogiordano
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Minko - camera and rotation angle

using minko version 3.0, i am creating a camera as the samples : auto camera = scene::Node::create("camera") ->addComponent(Renderer::create(0x000000ff)) ->addComponent(Transform::create( //test Matrix4x4::create()->lookAt(Vector3::zero(),…
Jeux
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clang++ Error when compiling the Minko engine SDK for HTML 5

I have followed all steps mentioned in Compiling the SDK for HTML5 to compile the Minko framework to HTML5. When I run the batch file build_html5.bat, i have this error 000000000000000), RtlUserThreadStart() + 0x21 bytes(s) clang++.exe: error:…
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minko - cannot compile dev branch

I am trying to compile the dev branch of minko The biggest API change (from the master branch) is the math API. The very few examples that compile for linux64 don't run (example assimp opens a window and closes immediately). Nevertheless, I managed…
Jeux
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