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Development is on Windows, just trying to run THREE.js on html-overlay in Minko, a C++ framework.

My files need to load textures and materials which Chrome and other major browsers block because CORS policy. Outside of the Minko development environment, the files work fine on a normal hosted environment.

The docs lead me to believe if I just host the files normally outside of the compiled Minko application, there would be no issue. (And build_html5.bat doesn't exist)

Here is a debug image:

showing the errors 'null' from not being able to obtain the texture/model files

Running the same files without a webserver in chrome with devtools report similar errors as the image above.

Eldelshell
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user2676326
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