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I am trying to compile the dev branch of minko The biggest API change (from the master branch) is the math API.

The very few examples that compile for linux64 don't run (example assimp opens a window and closes immediately). Nevertheless, I managed to modify my code to use the new API and it compiles fine, however on launch it also crashes with a segmentation fault at :

sceneMan->assets()->loader()->load();

Any idea what might be wrong ? (Same asset folder works perfectly with non dev branch).

John Conde
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Jeux
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1 Answers1

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This could be a lot of things, from the file loader to the parsers. Could you try to handle the error signal from the loader to see what the error could be ?