Questions tagged [irrlicht]

Irrlicht is a free open-source cross-platform real-time 3D engine written in C++. The engine is free for open source and commercial use under the zlib/libpng license.

Irrlicht, like others 3D engines (Ogre, Unity, CrystalSpace, ), enables you to create 3D games and programs without having to deal with low level details.

In a few lines of code, you can load a complex mesh created in a 3D modeling software like Blender, apply a texture to it, add some lighting, fog and other visual effects, render it and even animate it.

For a complete description of the features of the engine, checkout the list of features.

Useful links

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Why setting the sceneManager as parent of a sceneNode throws error in Irrlicht?

I've created an IAnimatedMeshSceneNode in Irrlicht, i set null pointer when creating it from the addAnimatedMeshSceneNode function of the scene manager. As desired, the animated mesh is created successfully. When I change the parent of this animated…
Irrmich
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How to draw any plane 3D in irrlicht?

I have created a plane3D like this: core::vector3df vec(0.0f, 0.0f, 0.0f); core::vector3df vecnorm(1.0f, 1.0f, 1.0f); core::plane3d plan= core::plane3df(vec,vecnorm); but I can't find how to display it in a node? Could you help please?
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C# RichTextBox + IrrlichtLime -> some keys are not working

I am trying to use a combination of RichTexBox as a input file, which I am passing to Irrlicht engine through my interface. Problem is - when I successfully generate output, most keys on my keyboard are not working in RichTextBox. For example,…
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Irrlicht - error LNK2001: unresolved external symbol

I have a problem compiling the Irrlicht hello_world example. I configured my visual studio project for all configurations : Configuration Properties -> VC++ Directories -> Include Directories : C:\irrlicht-1.8.1\include Configuration Properties ->…
Elbbard
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Irrlicht - an EventReceiver class in a separate file

I develop an application, in MSVC++ 10. It is a Irrlicht project. The app draws two simple buttons. In the tutorial I read, it is used a class MyEventReceiver. The class is in the same file as the main. I intend to move the class MyEventReceiver. I…
E B
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3d object overlay - augmented reality irrlicht + opencv

I am trying to develop an augmented reality program that overlays a 3d object on top of a marker. The model does not move along(proportionately) with the marker. Here are the list of things that I did 1) Using opencv: a) I used the solvepnp method…
ram
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Drawing 3D triangle over scene in Irrlicht

I would like to draw a custom red 3D triangle over my scene. I have followed some tutorials and came up with this code: while(device->run()) { driver->beginScene(); driver->setTransform(ETS_WORLD, matrix4()); …
ouphi
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CodeBlocks - Irrlight compilation/run Error

I just receive this error after I compiled the Irrlicht Project in Codeblocks. Here is the Error Screenshot: http://1drv.ms/1jcDdIA
nightrobin
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How do I draw an ellipse in 3D to match a FlyCircleAnimator in Irrlicht

Basically, I'm making a space game in space. I'm generating some random solar systems. I've managed to work out how to get a nice looking solar system with planets and moons etc etc rotating and orbiting in various ellipses using…
NeomerArcana
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Building an Irrlicht Game Engine C++ library with CCTools on android device without NDK

My question is - is it possible to compile a C++ library that uses some desktop features on mobile device - in this particular case the Irrlicht Engine? I know there is a port out there that uses OGLES drivers, but it also combines using the NDK. I…
SNexip
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Does irrlicht support boost and c++11 standard for mobile devices?

I want to switch to new c++/lua game engine far away from marmalade and I choose irrlicht. Does irrlicht support boost and c++11 standard for mobile devices ? What is practice, to use containers provided by irrlicht or stl/boost?
Damir
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Qt & Irrlicht QImage to ITexture transparency issue

After spending some time with this, transferring an QImage to an ITexture works fine but I cannot get the transparency to work on the ITexture. Here are the two functions if anyone could make sense of where my issue is. The font is being drawn…
WLGfx
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App automatically closes without any error

I am developing an app using irrlicht 3d game engine, ported it on android using the latest opengles-svn. While creating a device by calling createDevice, the app will automatically close, without any error. Here is how I am calling…
Shaji Thorn Blue
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Why Android GLES2 application uses GLES1 runtime?

I compiled sample Irrlicht GLES2 application and linked with -lGLESv2. But running on Android 4.1.2 device (Huawei Media Pad 10) it outputs in LogCat that it uses GLES1 runtime: 01-28 20:47:27.728: I/Irrlicht(9228): OGLES2 initialized 01-28…
Alf
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Symbol 'EDT_OGLES2' could not be resolved

Iam trying to port irrlicht helloworld programme to android.. but when i set my device type to OGLES2 it give me error Symbol 'EDT_OGLES2' could not be resolved Here is screenshot of my cpp file Any idea what iam doing wrong.
Shaji Thorn Blue
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