I want to switch to new c++/lua game engine far away from marmalade and I choose irrlicht. Does irrlicht support boost and c++11 standard for mobile devices ? What is practice, to use containers provided by irrlicht or stl/boost?
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Irrlicht supports mobile devices(not sure about Androids though as it is Java based). Irrlicht is designed to support powerful rendering across all platforms. As there is no problem with old c++ versions, there won't be any compatibility issues with c++11.

cegprakash
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