Questions tagged [irrlicht]

Irrlicht is a free open-source cross-platform real-time 3D engine written in C++. The engine is free for open source and commercial use under the zlib/libpng license.

Irrlicht, like others 3D engines (Ogre, Unity, CrystalSpace, ), enables you to create 3D games and programs without having to deal with low level details.

In a few lines of code, you can load a complex mesh created in a 3D modeling software like Blender, apply a texture to it, add some lighting, fog and other visual effects, render it and even animate it.

For a complete description of the features of the engine, checkout the list of features.

Useful links

164 questions
0
votes
1 answer

Irrlicht Keypresses

I am struggling to program keypresses within Irrlicht. I have created an eventreciever as such: class MyEventReceiver : public IEventReceiver { virtual bool OnEvent(const SEvent& event) { if (event.EventType ==…
Rellac
  • 63
  • 6
0
votes
1 answer

Irrlicht Mac OS X crash

I'm trying to get Irrlicht running on Mac OS X, but when I try to run the "Demo" project, I see a screen with some options, but as soon as I click something, I get a lldb error for the following line of code: [Window setIsVisible:FALSE]; It's line…
Dirk
  • 2,094
  • 3
  • 25
  • 28
0
votes
1 answer

Unresolved Externals in Irrlicht

I am currently coding in Visual Studio 2010, using C++ and the Irrlicht game engine. I have tried asking this question on their forum, however I haven't had any response. I am using the tutorials on the Irrlicht…
oliver18
  • 11
  • 2
0
votes
1 answer

How to draw 2D circle in irrlicht

Is there a way to draw a simple circle with given radius and center point in irrlicht?
ziker
  • 160
  • 3
  • 16
0
votes
1 answer

irrlicht collada loader warning: wrong tag usage found: library controllers

I am trying to draw a tower in Irrlicht. So far, all of the help and tutorials I have found are for animated objects. I have done several of the tutorials(1,2,4,5,9,12) with no trouble, but when I try drawing a model that did not come with Irrlicht,…
paperplate
  • 17
  • 4
0
votes
1 answer

if one vertex is out of screen the entire triangle is culled out

this is a noobish Irrlicht question because I just started working with it, but my problem is this: all the triangles of the mesh I'm rendering that have even one vertex out of screen, gets entirely culled out. this caused parts of the mesh that are…
Ronen Ness
  • 9,923
  • 4
  • 33
  • 50
0
votes
2 answers

Irrlicht event for mouse wheel

I want to get the status for the mouse wheel or get triggered, when the user uses the mouse wheel. I already have an event receiver like in the example(which is extending from IEventReceiver) but I cannot see / find a way for the mouse wheel. Is…
Niklas
  • 23,674
  • 33
  • 131
  • 170
0
votes
1 answer

Embed 3d models and Images Visual C++ 2008

I'm using Irrlicht to make a game in C++ and I need to embed the models into my games .exe with Visual Studio 2008 Express(No Resource Editor) and load the models with Irrlicht. The problem is, I can't find any way to do this, no matter how much I…
0
votes
1 answer

c++ std::thread constructor usage

While trying to use std::threads i found myself with this error. error C2064: term does not evaluate to a function taking 1 arguments File: functional Line:1152 After commenting out some lines and such i found that the error comes from the…
taigi tanaka
  • 299
  • 1
  • 4
  • 17
0
votes
1 answer

Irrlicht ultra fast billboard rendering

I have to render a very large number of colored billboards in Irrlicht, but it's really slow. I use many BillboardSceneNodes: List voxels = new List(); for (int x = 0; x < 32; x++) for (int…
Giulio Zausa
  • 233
  • 4
  • 16
0
votes
1 answer

Irrlicht C++ - Creating a proper project with Code::Blocks & MinGW?

I'm currently learning the Irrlicht library but am having quite a bit of trouble. I use the examples that come with the Irrlicht ZIP archive (which is NOT the examples that come with C::B). Exactly how would I go about solving this "Entry Point not…
hCon
  • 207
  • 1
  • 7
  • 19
0
votes
1 answer

"symbol(s) not found for architecture x86_64" error when compiling Irrlicht project on MacOS

I have compiled and installed Irrlicht 1.8 on MacOSX 10.8. Then I created CodeBlocks project that uses Irrlicht. Now when I'm trying to compile it I get following error: "_objc_msgSend_stret", referenced from: …
oranJess
  • 588
  • 1
  • 5
  • 17
0
votes
4 answers

"Access violation reading location" while accessing a global vector

-- First of all, I don't know whether the vector can be called as a "global vector" if I declared it under a namespace, but not in a class or function. -- I'm now writing a simple Irrlicht (http://irrlicht.sourceforge.net) wrapper for my game to…
Yana D. Nugraha
  • 5,069
  • 10
  • 45
  • 59
0
votes
1 answer

Irrlicht Engine npot image rendering

I am using Irrlicht Engine(branch-ogles with svn newest version 4389) in iPhone and select the opengl-es2 driver. However, it seems not to support non-power-of-two image texture rendering. And I have successfully run an opengles2 example with…
binzhang
  • 1,171
  • 4
  • 12
  • 22
0
votes
2 answers

How to do physics simulation in Irrlicht?

Does Irrlicht have good physics simulation? I saw it has collision detection but can it animate objects so they fall over, bump into each other and stuff like that? If it doesn't, can you use a physics engine like bullet in addition to Irrlicht,…
alfalfa
  • 147
  • 1
  • 8
1 2 3
10
11