Questions tagged [irrlicht]

Irrlicht is a free open-source cross-platform real-time 3D engine written in C++. The engine is free for open source and commercial use under the zlib/libpng license.

Irrlicht, like others 3D engines (Ogre, Unity, CrystalSpace, ), enables you to create 3D games and programs without having to deal with low level details.

In a few lines of code, you can load a complex mesh created in a 3D modeling software like Blender, apply a texture to it, add some lighting, fog and other visual effects, render it and even animate it.

For a complete description of the features of the engine, checkout the list of features.

Useful links

164 questions
0
votes
1 answer

Irrlicht Smesh - Voxel Chunking

I am trying to recreate the Ogre code used here (in Irrlicht): http://dave.uesp.net/wiki/Block_Land_3 For this part of the code: MeshChunk->position(x, y, z+1); MeshChunk->normal(-1,0,0); MeshChunk->textureCoord(0, 1); I did this: SMesh* Mesh…
Claudiu Claw
  • 893
  • 7
  • 10
0
votes
1 answer

Irrlicht error "No Entry point"

I have done some project in Irrlicht and it compiles all well, however when I try to run it, it gives me following error The procedure entry point ?IdenttityMatrix@core@irr@@3V?$CMatrix4@M@12@B could not be located in the dynamic link library…
Takarakaka
  • 279
  • 2
  • 4
  • 15
0
votes
2 answers

Create objects in a circle around a point

I need to create a circle of regularly spaced doors around a reference point in space. Each time the program is run, a different number of items will be in the circle, and thus it automatically rescales to accommodate the increased number of items.…
Magicaxis
  • 371
  • 7
  • 16
0
votes
1 answer

Irrlicht GUI Editor import file

I am currently developing a software which uses irrlicht library. I want to use the GUIEditor to design menus, but I am not able to import the file that the GUIEditor exported in my project. Here is the way I proceeded…
Jeffrey Muller
  • 850
  • 1
  • 15
  • 28
0
votes
1 answer

Getting the parent of a Scene Node

I have a "Door" class object I made, which has an ISceneNode member called "block". Block is the physical manifestation of the door. I need the door to run its "Open" function when it is clicked on. I am using "getSceneNodeFromScreenCoordinatesBB"…
Magicaxis
  • 371
  • 7
  • 16
0
votes
1 answer

Android Irrlicht Bullet random memory management crash

I've been struggling to fix some final bugs in our game. The game uses Android port of Irrlicht and Bullet physics. The same code was tried on OS X and Windows without any problem. However, when we ported the code to Android NDK and now get random…
codetiger
  • 2,650
  • 20
  • 37
-1
votes
1 answer

Irrlicht a floor plane with createHillPlaneMesh

Hello I have a question with Irrlicht library I want to do a map with a floor I use createHillPlaneMesh. I'm actually learning Irrlicht, I actually have a camera and cubes. here is when I launch it : while (_device.get_device()->run()) { …
Benjamin Sx
  • 653
  • 1
  • 7
  • 18
-1
votes
1 answer

Does Irrlicht need OpenGL?

I have built Irrlicht with _IRR_COMPILE_WITH_OPENGL_ option off. And then I have included such an Irrlicht to my program. When I try to start it, it gives an error: No OpenGL support compiled in. Why does this problem occur? I have read on…
Martin Schmied
  • 84
  • 1
  • 11
-1
votes
1 answer

using irrlicht with mingw

I'm using mingw-w64 (gcc 4.9.2) I downloaded irrlicht I tried an example C:\dev\irrlicht-1.8.1\irrlicht-1.8.1\lib\Win32-gcc>x86_64-w64-mingw32-g++ -I../ ../include/ -L. -lIrrlicht test.cpp C:/Program Files…
zeralight
  • 620
  • 1
  • 5
  • 19
-1
votes
1 answer

Irrlicht change terrain size (width + height)

I want to change the terrain size (width + height) in Irrlicht, but I didn't find any function for that. I want a dynamic map with one Texture. Am I using a wrong pattern / class for my case? Currently I have this: scene::ITerrainSceneNode* terrain…
Niklas
  • 23,674
  • 33
  • 131
  • 170
-2
votes
1 answer

i have an error for create a cmakelist with irrlicht

I create a cmakelist.txt for a project graphique. I use the library irrlicht. I have a probleme after i had "cmake .", i do make i have error cmakelist.txt cmake_minimum_required(VERSION 3.11) PROJECT(toto) INCLUDE_DIRECTORIES( …
Hang
  • 1
  • 1
-2
votes
1 answer

Irrlicht build terminated with status 1

So I've been playing around with the Irrlicht engine in C::B but I don't think I have things linked correctly. When I build my project, I get one error: -------------- Build: Linux in First Game (compiler: GNU GCC Compiler)--------------- Target is…
-2
votes
1 answer

How to change CameraSceneNodeFPS keybindings at run time?

Fairly self explanatory. I would like to be able to change the keybindings for an FPS camera in Irrlicht. I know how to change the keybindings when the camera is created, but after that I cannot find a way to do it. Anyone know how?
-3
votes
1 answer

C/C++ irrlicht with Mac/xcode

I have downloaded " Irrlicht SDK 1.7.2 " ' to use it on my mac, but when I click " Build and Run" and after it's done, it can't find the the app. It says: CompileC …
John
  • 107
  • 1
  • 4
  • 11
1 2 3
10
11