Questions tagged [hud]

HUD, which stands for Heads-Up Display usually refers to some particular informations (like player's health or ammunition count) displayed in the computer game directly on the screen.

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OpenGL ES displaying HUD display Text can't be colored black on top of textured 3D objects

This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html It tackles on the HUD (heads up display) which is based on this tutorial > OpenGL ES displaying HUD display has no color…
ivanceras
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Drawing 2D HUD over 3D OpenGL sence with SDL

I'm trying to draw a 2D HUD over a 3D Scene and therefor I'm useing the opengl rendering set up on SDL. So the question is : Is it possible to Draw 2D things with SDL over the 3D scene or do I need to draw them with opengl? Because I've experienced…
SilentStorm
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Displaying a score on HUD in Flash AS2

I really need help (explanation) on using dynamic text in Flash. I get stuck when trying to display the current score on HUD in my game. I'm still new in Flash so any help would be appreciated.
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Unable to create static HUD in Sprite Kit

as I used a centerOnNode method to follow my main character (a chopper-pilot) when he flies through the map, I can't think of any possibility to place a nonmoving HUD with points and highscore on the upper side of the…
Objective D
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How to I correctly use async to correctly display HUD is this method?

Concurrency, GCD, HUD, iOS Can some GCD expert tell me how to alter the following method, specifically the "HUD AREA" ? The HUD flashes for a few seconds when it needs to be up for about 45 seconds, while the "HUD AREA" code all finishes. I only…
mbarron
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How to run only a HUD and a synchronous block of code on main thread using CoreData?

I want to run a block that take a long time say, 1 minute. I want a HUD to show the user that processing is being done. The user is not to use the interface during the processing. The following code is my failed attempt. The HUD does not appear and…
mbarron
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TouchEvents in andengine HUD on multiple areas

I have an andengine scene set up with a HUD. The HUD has 2 touch areas (rectangles). The onAreaTouched() works for both of them individually but when the left touch area is being touched the one on the right does not respond to touches and vice…
Uwais A
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Set texture to Unity3D GUITexture from a spritesheet

Is there any way to use a texture from a spritesheet for GUITextures? I'm just trying to avoid extra drawcalls caused by GUITextures.
Namely
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Flash GUI Interface Hud

I would like to create a main menu and a hud within the application that stores and displays user information. Buttons like sound and main menu options should exist.. Now i cant seem to find any examples of how to create this user interface / hud.…
Lee
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Following exactly tutorials, but HUD doesn't display

I'm from Italy, and I'm creating after a while a new Cocos2D project that implements an HUD. The strange thing is that HUD used to work in my previous project, but even moving the files in the new one, nothing displays at all, just the main…
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The HUD is drawn but the OpenGL 3D scene disappers

I've been through a number of tutorials but still haven't got the hang of how to draw a 2D HUD with a 3D scene without some sort of a disaster happening. I've gathered some sample code from here and here and worked out the order in which matrices…
Andrei
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difficulty removing HudView after animation completes

I have made a game of Tic-Tac-Toe. If the game ends in a tie, an animated hudView appears for a couple of seconds. Then the game starts over, and that's when my problems occur. It doesn't respond to me tapping on screen to draw 'X' or 'O''s anymore.…
Nilzone-
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Present HUD before posting values to server

Hi I'm using this code to send post values to a server but I want the HUD to appear during the time the request is being done, because it appears only when it ends the request. -(IBAction)sendk:(id)sender { /*HUD*/ SLHUD *hudView = [SLHUD…
slozano95
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How to add an UIActivityIndicator into a drawRect

I want to know how could I add an activity indicator (in the middle of a HUD) to this drawrect method (i'm trying to create a hud with the activity on it) - (void)drawRect:(CGRect)rect { // Sets the rectangle to be 96 X 96. const CGFloat boxWidth =…
slozano95
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AndEngine how to put 2 OnScreenControl?

I want to put 2 analog OnScreenControl on the screen to control two different things. When I put just 1, this works perfectly. But when I put an other one, the first just collasped, disappeared. I tried using HUD but I think I do something…
F4Ke
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