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This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html It tackles on the HUD (heads up display) which is based on this tutorial > OpenGL ES displaying HUD display has no color on top of textured 3D objects I wanted to set the "Text" in color BLACK, but it is more complicated than what I thought. Setting it to some other color other than black "glColor4f(0.0, 0.0, 0.0, 1.0);" is just fine. I assume that the culprit must be in the Blending function "glBlendFunc (GL_ONE, GL_ONE);" I experimented a lot of combinations with no luck. Has anyone experimented on this one on top of textured 3D in the backgrounds working?

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ivanceras
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The answer is here!

Change in the Texture2D classes and change stuff like Gray into RGB and the sizes of the allocations, plus a shawdow capability

http://majicjungle.com/blog/?p=191

ivanceras
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