Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

276 questions
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Why is my code not completing the Sound::release() call?

I am creating a simple MP3 player and using the FMOD Core API for managing the audio. I have written a simple program to test the play() function. I have two functions freeSound() and freeSystem() to free the sound and the system handle…
DS2830
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Find the frequency in Hz using FMOD

I am trying to find the frequency in hertz for every bin in the fft spectrum. Below is my code just adding the fft spectrum values inside a float list. for (int len = 0; len < nyquistLength; ++len) { for (int channel = 0; channel <…
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Undefined Reference when linking FMOD library on linux

I am creating a simple game on linux in C++ and using FMOD for the sound. I recently downloaded the latest FMOD API however when I try to use it I get an undefined reference error. From what I can see with other related questions it usually has to…
Medynsky
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I'm trying to use fmod library. When I pass the path value that contains Korean, 'file not found' error message is output

When I pass the path value that contains Korean, 'file not found' error message is output. char songPath[500]; strcpy_s(songPath, sizeof(songPath), MusicBox::getInstance()->container()->getMusic(i)->path); result = pFmod->createSound(songPath,…
no name
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Need help on basic programming for resonance audio / GVR plugins with Fmod and Unity

I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8. We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ). It is known that GVR bypass group busses in Fmod for a more precise control on spatialisation for…
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how to save file quickly with dsp effect on fmod?

I am use v1.10 low level api on android. I have a question that is save file too slow. It cost 20s+ when I save a mp3/wav file which duration is 20s. Here is my code,please help me find the problem: //the file size is always 0 when use…
fm927
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FMOD audio for my game engine

I'm working on a game engine in C++ and am using Visual Stdio 17 for the project. And for the Music and SFX, I want to use FMOD I'm having trouble finding the correct tutorial to set it up though. I have installed the FMOD Studio API, but now need…
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Error working with doubles and fmod

Im trying to calculate a power and then a module of big numbers (type double). I want to calcule (1234^79) mod 3337. The result is 901 (Ubuntu's calculator) but function fmod returns 1788. #include #include #include…
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FMOD.net streaming, callback and exinfo parameters

I posted a question on gamedev about how to play nsf files (NES console music) in FMOD. It didn't get any results, but since then I made some progress. I decided that the easiest method was just to compile an existing player into a dll and then call…
Tesserex
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C# Fmod System::CreateChannelGroup returns ERR_INVALID_PARAM

I get something reason unknown error. from System::CreateChannelGroup function in C# private void FmodERRCheck(Fmod.RESULT result){ if (result != RESULT.OK) { MessageBox.Show(Fmod.Error.String(result)); } } private void…
OverMe
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Can't play music from FMODStudio in Unity3D

I created an audio project with FMOD studio, then I want to connect to a unity3d project. I've a first person charachter, and I added the FMOD Studio component to the FPSController, but no music comes out: The intensity is not the volume, just a…
Felice Pollano
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Using google-vr from the fmod c++ api

I try to use FMOD C++ Api in combination with google-vr (gvr). (Without any game engine) But I get an error when trying to load a bank, which utilizes the gvr plugin: Error Message from FMOD API: [WRN] PluginEffectModel::init :…
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Visual C++ 2008; add library to compilation process?

I have a project that needs the fmod library, and I need to have the compiler search the directory I installed it in for the source code. This is pretty much my first time interacting with the C++ compilation process, so I'm completely lost. What…
RCIX
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fmod file not found error

void MusicContainer::fillMusicList() { long h_file; char search_Path[500]; _finddata_t file_search; char _path[500] = "D:\\mp3"; sprintf_s(search_Path, "%s\\*.mp3", _path); if ((h_file = _findfirst(search_Path,…
mela la
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How do I dynamically create FMOD::Sounds when constructor is private?

I'd like to have a C++ vector (or NSMutableDictionary) of sounds, so the user can record N things and play them back. However when I try to create a new FMOD::Sound I get told its constructor is private - in the Sound class definition it…
Tomh
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