Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

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Separate source packages for amd64 and x86

I'm trying to package the current stable version of FMOD for Debian. My issue is that there are separate source tarballs for the amd64 and x86 architectures. How to handle this case? I first tried to create separate fmodex32 and fmodex64 packages…
Nova
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Unable to detect volume in FMOD

I'm trying to get the volume of the microphone input with Fmod, but getVolume always returns 0. Yes, I have tested, and my microphone works fine. This runs in a loop: float tempvolume = 0.0f; result =…
Magicaxis
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Split a stereo stream into two mono streams

I've been using Fmod (c/c++) for a few days and I was wondering if there was a way to split a single stereo stream (left/right) into two mono streams and thus have them in two channels instead of one channel (in order to have two separate volumes…
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FMOD Stop or Reset a DSP?

I have a question about stopping DSP's in FMOD. I have a button that I want to stop my DSP from being enabled. - (IBAction)myButton:(id)sender { FMOD_DSP_Reset(FMOD_DSP_TYPE_ECHO *myEcho); } Any ideas? I've looked into the documentation - but…
Sean Herman
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FMOD and simple If statement

I have a simple set of FMOD actions that each play various sounds separately. The problem comes in that I have a button that stops all the sounds. FMOD crashes my program if we try to stop a sound that isn't playing. Makes sense. But I've decided…
Sean Herman
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FMOD how to use DSP getParameter function in C?

I'm using FMOD. how to use DSP getParameter function in C? when I used followed code, program shut down. I don't know what's wrong with my code. of course, I've implement DSP setParameter function. Now I have trouble at getParameter function. If…
choijuho
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Achieving intended result from fmod or similar in spite of floating point arithmetic

Background Consider the validation of three doubles low, width and high such that the following three rules hold true: low < high; width > 0; and width fits into (high - low) "exactly" a whole number of times. Essentially, the three values should…
JimmidyJoo
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FMOD CreateSound with a user-created stream

Given a DLL that's supposed to play SNES SPC files and FMOD, in C#, why does this call to system.createSound fail? var ret = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null); var soundEx = new FMOD.CREATESOUNDEXINFO() { cbsize =…
Kawa
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How can I use FMOD_SOUND in a function?

I want to listen to a sound by using FMOD in a function.. I want to say before that I can hear all my other sounds but they are not used with a function. here is an extract of the code : header.h void leson(FMOD_SOUND *caisse); and now the code…
caps lock
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Fmod include errors

I am making a C++ program to play some mp3 files and am running into trouble. I am getting identifier not found errors. Can anyone give me some advice besides including the header? Here is my code: #include "fmod.h" #include "windows.h" #include…
user1314075
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Creating Events in FMOD from C#

I am trying learn how to create a FMOD event from C# that is visible from the FMOD studio, so that a Audio Engineer I am working with on a hobby project can manage the sound of my entire game without my help. Is there any way to do this from C#? I…
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Issue with fmod with doubles

It would seem fmod(x,1) where x is a double gives the wrong result, as output by the line: std::cout << fmod(min, 1) << "|" << fmod(max, 1) << std::endl; I forgot the name for what you call this, but this is the smallest amount of code necessary…
Jonathan Woollett-light
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Command line linking for FMOD on windows, 'undefined reference'

I know this will probably a rather dumb question, but after two days of trying, i thought i would ask anyway. I’m quite new to C++, so I think there will be a very simple solution to this. When I try to compile the examples in the low level examples…
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How do I get Fmod to work from a class?

In my project written in C++, I have FMOD currently working from my main.cpp. To help organize my engine I want to move my sound code to it's own translation unit. For some reason when I try to run my sound code from within my class, it doesn't play…
WhyYouNoWork
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Fmod does not work as expected(c programming)

(the problem is caused by me and has been solved ,greetings from the newbie)I apologize to everyone, my function type was integer i just realized it, I opened it because I worked for hours, I have to delete it). I am using gcc 9.3.0 version and…
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