Questions tagged [fmod]

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio.

FMOD consists of a runtime library and sound design tool used for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.

FMOD Studio is the current generation sound design tool (the successor to FMOD Designer) and is powered by FMOD 5, the fifth generation audio engine and API.

Supported Platforms

  • 3DS
  • Android
  • BlackBerry Playbook
  • Google Native Client (NaCl)
  • iOS
  • Linux
  • Mac
  • PS2
  • PS3
  • PS4
  • PSP
  • PS Vita
  • Wii
  • Wii U
  • Windows
  • Windows Phone
  • Windows Store
  • Xbox360
  • Xbox One

Resources

276 questions
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C & Fmod Ex - playing a PCM array/buffer in Real Time

I use an array to process radio signal and to obtain raw PCM audio. I am desperately trying to play this audio using Fmod Ex. Basically, would it be possible to create a stream corresponding to my circular buffer, that I could access in a…
WPinJ
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is remainder(x,y) really x-((round(x/y)*y)?

Reading the answer of @anton in this link I tried to see if really remainder(x, y) is exactly x-(round(x/y)*y). Running the code for the value of x=5. and y=2.. I got: printf("the value of remainder is %f\n",remainder(x, y)); printf("the value of…
rondino
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C++ Unmanaged DLL in C# runtime import failure

I'm running a C# XNA game project on Microsoft Visual Studio 2013 using a 32-bit architecture. When attempting to load an unmanaged C++ DLL at runtime using the DllImport tag, I get the error below. Note that this dll (fmod_event.dll) comes from…
caubry
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fmod returning incorrect result

Why does PHP's fmod function not work as intended. Am I missing something? fmod(2.0, 0.1); // outputs 0.1 The following should output 0 since 2.0/0.1 = 20 and therefore has no remainder. I'm aware of floating point math errors, but this function…
greatwitenorth
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Using FMod in Android for pitch/tempo/mix/trim

I want to be able to do some Pitch and Tempo Shifting, mix and trim sounds and apply effects. I tried ffmpeg but unfortunately, it has some huge delay on processing the audio file (like 40secs for just pitch+tempo on a 36secs file). So I searched…
ChristopheCVB
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Adding fmod via gradle

With Android-Studio being the new standard, we are looking into switching our project to gradle. We are using FMod in our project and I tried adding FMod to our project as a Module. I added the following build.gradle for FMod: apply plugin:…
abergmeier
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Lib to play audio media in .NET?

I tried fmod.net but got a 'System.BadImageFormatException' error. I then tried WindowsMediaPlayer and have sounds playing. However i am having issues playing a sound when the current one ends (callback code below. It doesnt seem to like me playing…
user34537
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FMOD memory leak

I have lots of short audio files (mp3) I want to play with FMOD in c++. In my program there's something like this: FMOD::System *fmodSystem; FMOD::Channel *channel; FMOD::System_Create(&fmodSystem); fmodSystem->init(100, FMOD_INIT_NORMAL, 0);…
user2737037
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c++ Parsing FMOD bank files

I'm looking to use the FMOD studio to generate sound effect configurations, and then parse the output bank files in my own engine, WITHOUT using the FMOD API. Does anyone know if it can be done? Also, FMOD generates many intermediate files with a…
JaimeBarrachina
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FMOD Ex Memory Allocation Issue

I have a certain problem when using FmodEx. I've searched thoroughly over the net to see if someone had my same problem but I didn't find anything related to it. I made a class that loads and plays my sounds, in this case, streams. Here is my…
Keytotruth
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FMOD surround sound openframeworks

Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file…
fred_dev
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FMOD don't play sound C++

I actually try to play a sound with FMOD but it didn't work. #ifndef __SOUND_HH__ #define __SOUND_HH__ #include #include class Sound { FMOD_SYSTEM *sys; FMOD_SOUND *explosion; FMOD_RESULT resExplosion; …
ago
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FFT - Applying window on PCM data

I'm currently trying to reproduce the getSpectrum function of the FMOD audio library. This function read the PCM data of the currently playing buffer, apply a window on this data and apply a FFT to get the spectrum. It returns an array of float…
Lowip
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Which OpenAL 3D distance model should I choose (migration from FMOD)?

I'm migrating from FMOD to OpenAL and I really need to know how to make OpenAL sound more like FMOD. From what I have gathered, by default FMOD uses a logarithmic distance model (like in rl) and it seems that there is no exact analogue in OpenAL.…
Ryan
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How do I fail gracefully with a corrupted external wav file?

I've got this code within an IEnumerator, and it's working perfectly well if I use a properly formatted wav file. But the files I'm loading are user-submitted, so I want to handle improperly formatted wav files. I made a 0-length text file and…
Cassandra Gelvin
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