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The current process of what I have done:

  1. Download the .fbx model from Sketchfab

  2. When unzipping the file I will generally obtain this structure

  • source (with the .fbx)

  • Textures

  1. Put the unzipped file into my assets in unity

But the model doesn't have textures when it's dragged into the scene

And when I select the model and then click on Materials, it shows: Location: Use Embedded Materials

Textures: is disabled (Not sure why)

Materials: Extract Materials (If you click on this you can just create a folder with all the materials but no textures)

I have checked several tutorials on YouTube but cannot help

How can I add the texture to the model on unity?

NKFAI
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  • I had the same exact problem, my imported assets had just a plain single-colored texture instead of the high quality one I had before – gbe Sep 10 '22 at 17:02

1 Answers1

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In unity as I understand your question well materials created with textures are making final look of an object not the texture in itself. U need to create material and then place it on object https://www.youtube.com/watch?v=UJaF5DqfJs0 short example

Kris
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