Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

Resources

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Unreal Engine 5 project won't build Could not spawn process \Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe

I've been trying to follow the Programming Quick Start Guide but translating the instructions into UE5 instead of 4. I am trying to use Visual Studio 2022 after it defaulted to 2019. I had no issues. The engine is stored on my F: drive while my…
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UE5 Crash minutes after opening a blank project - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

I have no idea why, but any new Unreal project I try to open will crash within a few minutes of booting up. I've tried reinstalling, reverifying, upgrading my computer, getting more memory, etc. and nothing seems to work. Please help me. This is the…
NeptuneS
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Does a Level Sequence replicate over network?

I have created two level sequences, simple roll of an actor object. My goal is to be able to see those objects roll in all clients. I do replicate the event on server and with multicast. I see that the blueprint goes up to the point to play the…
Ioannis
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What does DefaultVerbosity and CompileTimeVerbosity means in macro DEFINE_LOG_CATEGORY_STATIC from Unreal Engine?

Lately I'm learning Unreal Engine C++ programing, when topic comes to UE_LOG, and defining our own logging category by using DEFINE_LOG_CATEGORY_STATIC, I'm confused about DefaultVerbosity and CompileTimeVerbosity. This is the…
louie101
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FString::FromInt, I don't know why there's a error message

void ACountdown::UpdateTimerDisplay() { CountdownText->SetText(FString::FromInt(FMath::Max(CountdownTime, 0))); } And, void ACountdown::CountdownHasFinished() { CountdownText->SetText(TEXT("Go!")); } This is an example of a countdown where the…
DY.Kim
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Perforce Typemap when using both Unity and Unreal?

I am currently administrating a Perforce server that consists of both Unity groups as well as Unreal groups. I am pretty new to Perforce, my experience is with Git. I am looking into modfiying the typemap to work for Unreal and Unity - but there…
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Unreal Engine 5.0.3 ERROR: Could not find NetFxSDK install dir

I was trying to create a new C++ Unreal Engine project, but every time I do it (Only with C++), I get a popping window that says: Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles…
Woontex
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How to fix third party dll include not being staged correctly by Unreal Build Tool?

I am using a pre-built C++ library in my Unreal project using a dynamic library file (let's say it's called MyPluginLib.dll). The library is contained in a plugin, let’s call it MyPlugin. Building, packaging, playing in editor works fine. However, a…
goose_lake
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Clothing data error “Graph is linked to external private object ClothingAssetCommon”

I’m having a weird problem when it comes to animations for clothing and hair on some characters. If I’m duplicating the skeletal mesh that has clothing data, and save it, it works fine, but if I remove the data, save it, and then when I’m trying to…
John
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Creating Real Light Bouncing Mirrors in Unreal Engine 5

My Problem I'm interested in using UE5 to simulate how light would bounce off of an array of mirrors. I immediately hopped in and started making reflective materials, only to find that while materials don't truly "reflect" things, as in, this…
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Unreal Engine: USceneComponent entrypoint when all its child components exist / DetailLayout->GetObjectsBeingCustomized returns comp with 0 children

I have a USceneComponent with its child components in an Actor blueprint. I want to execute an action in Blueprint Editor (not in the game) when all its children components exist, but void MySceneComponent::OnRegister() { Super::OnRegister(); …
Jedi Knight
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Can’t find Xcode install for Metal compiler

Not able to launch Unreal Engine even after installing Xcode and accepting the license.
Thirumal
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How to find out what the player is looking at (by cursor)?

Unreal Engine 5 For example I have an actor (object like a box), I look at it and see his name at center of screen. I've tried todo this, but didn't anything. Maybe I should use Vectors of camera (First Person View) or etc.? P.S - Maybe some terms…
Gorshipisk
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How to export/render my unreal engine 5 scene as a .mov/mp4 video format?

I'm using unreal engine 5 for virtual media production - I have searched online for ages trying to find a solution but can't seem to find one that works! I have a scene in the Take Recorder sequence that I would like to export as a .mov/mp4 video…
sperfume
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Duplicating BP Sky Sphere in UE5

When I duplicate BP_Sky_Sphere, it gives the same reference to the original blueprint so that I cannot make changes to it. How do I make a copy so that it does not change the original blueprint?