Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

Resources

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Minimal Example of Unreal Engine’s QoS Plugin

Unreal Engine has Quality Of Service plugin, however I don’t really see any examples of how it is used in the anywhere in the code or any documentation beyond the member functions, so I don’t know how to have the game client actually use it.…
XAMPPRocky
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Change character jump height on one object

I am trying to make the character jump higher when jumping off of an object. I don't want the character to be launched immediately when colliding. I want the character to have a higher jump only when pressing the space bar on the object. I already…
ChaiDog
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How to start play current level in a Unreal Engine plugin C++ code?

I want to start to play the current level in a UE5 plugin, just like press the "Play" button on the toolbar. I've created a plugin based on the "Editor Toolbar Button" template, but I can't find APIs related to Play or Stop the current level. Any…
Sang
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Unreal Engine5 LiveCoding causes error `(missing LinkerPath field)`

I'm a new to unreal engine5. I made a blue print project, and added a c++ file, but when compiled, It causes the error, unable to parse C:/program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json (missing LinkerPath field) as the above.…
tmal
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UnsatisfiedLinkError when launching Android app build in Unreal

I am creating an Android VR app through a custom build of the Oculus Branch, that runs in Oculus Quest 2 and I need to use firebase. But When I launch the app I get this error Fatal Exception: java.lang.UnsatisfiedLinkError: No implementation found…
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UE5.1 Enhanced Input System: How can simultaneous key presses be handled properly for character movement?

I'm using the Enhanced Input system for an Unreal Engine 5.1.1 first person shooter project. Unlike the recently depreciated old input system, holding down two opposite directional keys (e.g. keyboard [W] and [S]) will not cancel each other out,…
Joe Bevis
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Visual Studio Code/Intellisense cannot find Unreal Engine CoreMinimal.h file

I was using UE5 with VSCode perfectly fine, and Intellisense and #include were both working fine. But when I made another C++ class in the editor, suddenly my Intellisense stopped working and I was getting red squiggleys under my includes. The code…
Belfast
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Built CPP Script or class is not visible on Unreal Editor after opening it

After a restart or launch Unreal Engine, shows no script. But while creating one with same name it gives error. But creating a new script with different name shows all the scripts. Regardless of the script being public or private folder or parent…
Rifat
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Errors coming from UE5 source files even in new project

I have these errors from files that I have not made any changed to. I have tried regenerating Visual Studio files. I also uninstalled/reinstalled Unreal engine and Visual Studio. I originally started with Visual Studio 2019 but when I started…
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Unreal Engine 5.1 Retargeted Animation From Manny to Mixamo Model Causes Single Animation Sequence To Rotate 90*

I apologize if this has been asked before. I tried searching for this first and nothing is coming up. I'm pretty new to Unreal Engine 5.1 so this might be something I'm doing as well. I've been exploring animation retargeting in unreal and have…
StaticHex
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Unreal Engine 5.1 custom docker images creation failure

I am trying to build images for dev and runtime docker containers based on custom unreal engine (right now engine is a full copy of original 5.1 ue) I am using information from official documentation from this…
Fragile
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UE 5.1 - Camera sets at zero coordinates while rendering

I'm just started learning Unreal Engine and still can make some obvious mistakes. And I strongly don't understand why when I render video, camera moves to zero coordinates. I made a Sequence, where my camera simply moves from one position to other.…
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Blueprint unloads all c++ components upon restart

Whenever I close and reopen the Unreal Engine 5 Editor, any blueprints on which I added C++ components removes the C++ components entirely. I reference many variables in the BP from that C++ component and when that happens I needa relink everything.
Nick B-E
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UE5 - Simulate Physics causes Actor to fall through ground when player interacts

I've set up a simple code that allows the player to use a line trace to pick up objects and assign them to one of three sockets on the character mesh. I then set up the ability for the player to cycle between items in 'pockets' and items in hand,…
NeonIndica
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How to change UnrealEngine to use BuildTool 2022 instead of 2019

Currently my Unreal Engine 5 is using Visual Studio build Tool 2019 to build as it was previously installed in my PC. I was wondering if I can change my Unreal Engine 5 to use Build Tool 2022 instead of 2019 version.