Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

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616 questions
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Dynamically create a SphereComponent in UnrealEngine

I'm trying to create a SphereComponent dynamically 2 seconds after the level is started. For that I have this following code: void ACollidingPawnSpawnPawns::DelayedFunction() { // The first parameter 'SphereComponent' is the main component…
CAMD_3441
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Unreal Engine Detour Crowd does not work with Nav Links with different heights?

I have two nav planes with different height, connected with one nav link (see picture below). I have several pawns with FloatingPawnMovementComponent. If I use AIController for all the pawns, they can “climb up” the nav link and reach the higher…
Valar Morghulis
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UE5 Given a 3x3x3 array of cubes, how to determine number of cubes needed to get from point A to point B

Given the above array of cubes. Green is the starting position, red being the end position. How can I determine the number of cubes I would have to travel from start to end. This is done in UnrealEngine, each individual cube is a blueprint actor…
Bakterhaz
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Steamworks SDK - Invite steam friend to private lobby from a steam friends list

I'm setting up invites to my game directly from steam friends list (platform layer). I decided to use steam lobbies and now I'm struggling with configuration of the lobby type / permissions. Goal: I want to have a possibility to invite players…
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Unreal Engine 5.2 Android package failed: android-32 30.0.3 3.10.2.4988404 25.1.8937393 -noninteractive failed

I'm having trouble with packaging my project for Android.As soon as I start packaging an error occurs and it can't continue. The error is this: PackagingResults: Error: Command E:\Program Files\Epic…
KotaroFuma
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Get type of TSubclassOf<> object

Good day! I have a structure: USTRUCT(BlueprintType) struct FNotifyFunc { GENERATED_USTRUCT_BODY() UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Animation") TSubclassOf Notify; …
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Unreal Engine 5 - Can’t Join another player’s Session through EOS

I'm trying to build a Peer-2-Peer multiplayer game using EOS (Epic Online Services) Online Subsystem in Unreal Engine 5.1.1. The Setup: I configured my organization (product, application, client, client policy) in the Epic Developer Portal. Then I…
Elias Marrero
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Unreal Engine 5class USkeletalMeshComponent has no member TransformBone and SetBoneRotationByName

I am using Unreal engine 5 i want to rotate the bones of the Default mesh but its says Unreal Engine 5class USkeletalMeshComponent has no member TransformBone and SetBoneRotationByName I am using Unreal engine 5 i want to rotate the bones of the…
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I'm trying to make my player be able to punch the enemy and for something to happen but My Collisions aren't working properly

I added a tag to the fist and it's supposed to print out hello when it overlaps the enemy but it doesn't work and when I remove the actor has tag and print what hit the enemy it says the fist hit it so idk what's going on. This is in blueprints…
Devi
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Pointer to Incomplete class not allowed error

I'm trying to access the AddCoin() function from MainCharacter but it keeps prompting me with Pointer to incomplete class not allowed. I've tried #including the MainCharacter.h but it keeps prompting Cannot open source file. Casting the AActor to…
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UE5: How to hide x, y, z axis "Material Graph node"

I'm a beginner of UE5. In a tutorial I see Material Graph node show as outfit, however it has this extend axis x, y, z in my side. So how could I hide it to have the same outfit as the first screenshot.
Zhou Haibo
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Using Unreal Macros in own custom Source Files with or without "generated.h"

Hello dear Community! I have copypasted my own source files I wrote outside of Unreal into the "private" (for cpp-files) and the "public" (for my header files) folders of an unreal-C++-Project, so I can include my own custom classes in my unreal…
Skyseed
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Read .sav file with GVAS format in Python

Unreal Engine uses a file format called GVAS for .sav files. I am looking for a Python library that supports reading this file format. I have tried using pandas, pyreadstat, savReaderWriter, and scipy.io.readsav, but none of them were successful.…
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Unreal Engine Pixel Streaming Matchmaker Server Not Working

I am trying to create a multiplayer experience using several Signalling Webservers hosted on different ports on the same instance/ machine but the Matchmaker is not working right in forwarding clients to unoccupied Signalling Servers. I have created…
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Unreal Engine 5 support HTML5?

Please explain if I understand correctly that Unreal Engine 5 no longer supports the HTML5 Web platform? I found on this page: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/HTML5/ Following text: As of Unreal Engine 4.24, support for…
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