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I have created two level sequences, simple roll of an actor object. My goal is to be able to see those objects roll in all clients.

I do replicate the event on server and with multicast. I see that the blueprint goes up to the point to play the sequence but it is only triggered for the server.

Is it possible to trigger a sequence over network or I should use a different approach?

Ioannis
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1 Answers1

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Found the solution, if anyone stumbles upon the same issue. I triggered the sequence through the player character and it worked just fine.

Ioannis
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  • 6
  • As it’s currently written, your answer is unclear. Please [edit] to add additional details that will help others understand how this addresses the question asked. You can find more information on how to write good answers [in the help center](/help/how-to-answer). – Community Oct 20 '22 at 03:37