Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

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Why is this Framerate Independent When Adding An ImpulseForce Unreal Engine

I am facing an issue I want to push the object in the direction/Axis the player is moving towards I can do that using the getlastinputvector multiplying the force value but the thing is it is framerate dependent the output velocity is different when…
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How to Unreal Engine C++ CustomStruct RemoveAt or Remove UE4

#1 or #2 The function is not working but It works fine with inEditor Blueprint (Write operator==) .h TArray StructArray .cpp void Func(FStruct struct_2) { const uint32 Index = SturctArray.Find(struct_2); // Always Value = 0 …
mane
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Unreal Engine Gravity, AddImpulse & Physics

Hey guys I wanted to know if the physics in unreal engine aka gravity, Addimpulse are frame rate dependent meaning the output will be affected by the machine's current FPS in-game. if that is the case how can I make a Ball fall down on every machine…
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how can I convert a game sensitivity to my Unreal Engine project sensitivity?

I want to make an aim-based project. Anyways I can convert a valorant, cs go, R6S, warface and all the other aim-based games sensitivity to an UE5 sensitivity? I've checked all the possible sensitivity converting sites but none of those had a…
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Unreal Engine: Take 2 screenshots during same tick (or equivalent)

I am working on an UE5 module that takes a high resolution and regular resolution screenshots each tick. I currently have a code that works for one screenshot with a given ResolutionWidth and ResolutionHeight. It takes AmountOfPicturesToTake…
vitonimal
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C++ pointer to incomplete class type is not allowed on UTextureRenderTarget2D Unreal Engine 5 EA

I am trying to take a Scene capture of an Unreal Project 5 Scene and send its pixel content to a compute shader to do some transformations on the rendered image. The goal of that shader would be to send a standard resolution and a high resolution…
vitonimal
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How do I start my project in Unreal Engine 5?

I've tried to create my new Unreal Engine 5 project from a tutorial with c++ and when I try it comes up with this: Running C:/Program Files/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles…
George
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Unreal Engine Acces Variable From Different BP Actor

I am currently trying to simulate a solar system in unreal engine using blueprints. In order to calculate the force with which the actor (eg moon) should move, I need to know the mass of the parent actor (eg earth). I am having issues trying to…
Tea-F-Tea
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UE5 crash when I click into quixel bridge

I cannot manage to open Bridge in UE5, it craches. I re-started the UE though.
crg
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AttachTo: "root component cannot be attached to other component in the same actor" when trying to spawn weapon at character socket

I'm pretty new at Ue5. I tried to follow a YouTube tutorial about making FPS game with Unreal Engine. I'm now stuck with an error when trying to spawn a weapon at my character newly created socket. My newly created "WeaponSlot" Socket: The…
Romario Rio
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Protoc failed to parse input if integer value more than 127 in Unreal Engine 5 c++

Environment: Unreal Engine 5 Windows 10 Protocol Buffers v3.18.0 I'm trying to decode serialized data in Unreal Engine 5 (c++) by using protoc. If the message contains the value of int var less than 127 everything is okay. But if the value more…
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Does UE4/5 Leverage GPU for Video Rendering?

I want to generate many hours of video of a 3D board game. I have a powerful RTX 3090, and I want to utilize it as much as possible. Can UE4/5 effectively leverage GPU resources to render video? If not, is there a better engine to effectively…
Stephen Lasky
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updating a class property of an overlapping actor

I would like to move an actor to a set of actors placed in the world. The set of actors and the moving actor have collision set up for them. Basically whenever the moving actor reaches one of its destinations the overlapped actor would set a…
geo10
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UnrealEngine Create parameteric shapes by using scripting (C++)

I am completely new to UnrealEngine. My aim is to read JSON data and recreate shapes in UE. I want to do it through scripting (not by using blueprints). how can I create 3D shapes by using scripts in UE? Shapes include cube, curves, polygons and…
USMANHEART
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Unreal Engine 5 assertion failed - world partition

When you start unreal engine 5 EA project with scene which using world partition show the error like this "Assertion failed: !StreamingPolicy [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp] [Line:…
Lentilles
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