Questions tagged [unreal-engine5]

Unreal Engine 5 is a game engine created by Epic Games, currently in Early access phase. Use this tag for programming related questions. For non-programming related questions, use https://gamedev.stackexchange.com/.

Unreal Engine 5 (UE5) is a game engine created by Epic Games.

Gameplay and engine programming is done in C++ and Blueprints.

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Why is the material preview black?

I wanted to create a landscape material, but when I blend the two textures, the preview is just black.
user14850280
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Unreal Blueprint node DrawDebugString doesn't work

I have a DrawDebugString node setup in the tick of my character like this: However, nothing was showing in the game. I've checked that it gets called (every frame), the location is correct and the string is non-empty. I'm using Unreal Engine…
Svend Hansen
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Unreal Engine 5.0.1 - 3D game objects displayed in orange colour

I downloaded Unreal Engine 5.0.1 recently and created an RPG project. But once the project loaded, the playground and every other object in it were orange in colour; and the player didn't show up on the screen either. The player was only visible…
KDeven
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Unreal Engine - Let player import their own 3D models/meshes into the game

Similar to what you could do in Second Life, I'd like build an online multiplayer game with Unreal Engine where the player can import his own 3D models into the game (create his own environment) and position them the way he wants, import his own…
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UE5 Errors - "incomplete type is not allowed"

I created mobile platform project in Unreal Engine 5, made some coding, it is compiling and works fine. But there is a problem with some errors that do not interfere with compilation and I did not even touch this, so what does it mean and how to fix…
Silz
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Unreal Engine 5 Plugin: Missing import: UnrealEditor-SteamVR.dll

I have a plugin that fails to load initially when starting up my project and gives this error: The game module ‘PluginName’ could not be loaded. There may be an operating system error or the module may not be properly set up When reviewing the log…
karamazovbros
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Unreal Engine Packaging

Is it possible to package an unreal engine project into one file? Instead of having many other dependency's with the exe after packaging. Obviously this isn't a necessity, but it'd be cool if it's possible! Thanks in advance for any help!
BBRTY
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What exactly is static mesh component in Unreal Engine?

I have recently started learning Unreal Engine as a complete beginner, and I got stuck on this thing called static mesh component. Is it ok to assume that this components decides the shape of the actor that the component is on?
lei
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Can I test vr games without a headset in Unreal Engine 5?

I need some way to test vr games without a headset because I do not have it at the moment, I just want to make a simple game that will be just on vr.
KubaZary
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Options for Multiplayer games graphics running on the server

What options are there to run a simple multiplayer game (like 10 players) but with high end graphics via the server. Is it possible and realistic? As I understand it a dedicated server don't take care of the graphics? Does the graphics always need…
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I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece?

I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece? enter image description here
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UE5: import csv for a data driven animation

I was wondering if UE5 can support 50k+ lines of a db/CSV as they rappresent the parameters of the whole animation. (coordinates[x,y,z], TimeDelta, Speed, Brake) Any documentation is very much appreciated
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Get closest mesh point to actor?

My player has a collision sphere to detect any static mesh that gets close to it. I need to find the closest point on the static meshes that are colliding with it. I think I could use "Get Actor Bounds" to get the mesh boundaries and then use them…
Fez Vrasta
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Skeletal mesh not rendering in UE5

I am trying to follow along with a tutorial that was designed for UE4. However, I was wanting to play around with UE5 (since it just came out). I was able to find some info in order to change some of the objects around to be compatible with UE5.…
Brunke
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Simulating Input in Unreal Engine

I am working on some automated testing in both UE4/UE5 and I was looking for a way to simulate the press of a input from both controller and keyboard.