0

I am working on some automated testing in both UE4/UE5 and I was looking for a way to simulate the press of a input from both controller and keyboard.

1 Answers1

0

You question is tagged C++, but your question does not clearly state what you are looking for.

You could use the Set Timer By Event function to test the behaviour you want. The node can trigger other nodes in an interval that you defined plugging a variable to the Time pin input. You might use it to e.g. push a key or set some to (movement) axis to some value. The Event pin input could plug into e.g. a keystroke issued by you to start the simulation. If you tick the Looping pin input to True the node will be executed after Time elapsed, which can be used to simulate a series of inputs. Using the Timer Handle pin output you can invalidate the timer, that means stopping it.