Unity Ads is a games-only video ad network for iOS and Android that can be used to monetize an existing player base and gain new players through ad campaigns.
I'm using Unity Ads in my game and by using the HandleShowResult function I can see if an ad was finished, skipped or failed. This works well but, is there also a way to find out if the user downloaded the app featured in that particular ad? …
I want to implement Unity ads into Android game which is created with Libgdx engine.
I searched for solutions on net but i didn't find anything useful, so every help is welcome: Code samples, links with explanations...
So I decided to finally put Unity Ads on my Android game. I tried to build it on Windows platform and found no problem (FPS is fine)
But when I rebuilt it for Android, my FPS scaled down to 30+, what just happened?
I didn't put anything but…
I am doing Unity Ads integration in native android. But I am facing below issue.
java.lang.NoClassDefFoundError: com.unity3d.ads.android.R$layout
at com.unity3d.ads.android.video.UnityAdsVideoPlayView.e(UnityAdsVideoPlayView.java:225)
…
I am a newbie at Unity. I am making a phone game on Unity. My games work on real device and I can compile it perfectly. But When I add the Admob sdk that named: GoogleMobileAds-v8.1.0 to my project. (Also, I do not know which version is the latest)…
I have a small Quiz App pusblished on the Play Store.
But since published a lot of stuff changed and now I need to provide a Data Policy.
The Quiz uses the Unity Ads SDK and uses Google Play Achievments and leaderboards, apart from that it saves the…
I made a playable ad and now i want to make a build for Mintegral platform. As the whole point of playable ad is to redirect user to store, i need to implement a CTA (call to action) method, that will do so. Every platform requires specific code to…
I am trying to fill my admob ads hollows, with unity ads using mediation. I followed this tutorial:
admob with unity ads
but after following all steps my unity ads are showing no impressions
Admob suggests the following:
-Ad units have been assigned…
Class 'MainActivity' is not abstract and does not implement abstract member public abstract fun onInitializationComplete(): Unit defined in com.unity3d.ads.IUnityAdsInitializationListener
class MainActivity : AppCompatActivity(),…
Since version 4.4.2, unity ads cannot be updated via package manager, however, they continue to release unity ads updates and now the latest version is 4.7.1. How can I upgrade to this version?
I tried to find repositories on git hub with this…
Here is an example of the code I wrote. OnInitializationComplete is executed, it starts loading that does not call any of the OnUnityAdsFailedToLoad OnUnityAdsAdLoaded methods. From this, I concluded that the download takes a very long time or the…
I got this error message when I run the game on my real Android device but works fine on my Unity Editor. I saw some similar posts on how to fix and I followed but seems the issue still happens.
I followed the Unity doc for setting up the Ads, the…
I'm currently facing an issue with IronSource integration in my app. Both the rewarded videos and banners from Unity Ads, which are integrated through IronSource mediation, are not working properly. I keep encountering the 'Empty waterfall' error.…
I am trying to show an Unity Ad when a button is pressed. I tried a few things but I can't fix it.
Here are my code snippets:
main.dart ->
Align(
alignment: Alignment.bottomCenter,
child: Padding(
…
I'm getting the next error when building a game in unity:
FAILURE: Build failed with an exception.
What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
A failure occurred while executing…