Questions tagged [textmeshpro]

82 questions
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How to automatically activate a TMP_InputField

I have two TMP_InputField in unity. I am trying to automatically focus on and activate the other once the first one has an input. I have tried the following but for some reasons, it's not working for me. using UnityEngine; using…
Craving_gold
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TextMeshPro 3D text glowing?

I'm trying to use TextMesh pro with 3D text but in is glowing? I don't have glow on the text, so I don't know why its glowing through the fog in my scene. https://i.stack.imgur.com/miUlJ.jpg This image shows what the text looks like in my scene.…
PugDance
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How to add Unity TextMeshPro custom with custom outline?

I tried to add custom tag that has glowing outline, for example this is a test But I couldnt find any useful tutorial or thread about this one I tried assigned value to material…
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How not to reset vertex colors after updating text?

I have a simple coroutine which is printing text by symbol outputing result in TextMeshProUGUI. IEnumerator TextPrint(TextMeshProUGUI output, string input, float delay, bool skip) { for (int i = 1; i <= input.Length; i++) { …
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Unity - referencing Text Mesh Pro sprite assets string constants

I'm finding myself inputting some nasty bits of hard-coded sprite asset string references in my code like this: [SerializeField] TMP_Text _purchaseLabel; private void UpdateState() { _purchaseLabel.text = "" +…
Dror
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Unity - Updating Font Size tags in TMPro Stylesheet on runtime?

I have a style sheet set up in which I set up tags that set font size such as . Is it possible to somehow modify the stylesheet on runtime to change these sizes (even if I have to do it one by one)? It's for implementing a font size…
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Access TextMesh Pro Texture Tiling and Offset how?

TextMesh Pro shaders have two unusual facilities for adjusting the Textures used for both the Face and the Outline: Tiling and Offset. They're not accessible via the normal ways of using keywords to access shader properties in Unity. Is it possible…
Confused
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TextMeshPro not working - Need Help assignment due tomorrow

I need help solving these issues they all happened at once and havent changed anything?enter image description here I have tried looking for a solution but there is no answer anywhere
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TextMeshPro not showing in game build

TextmeshPro object is showing in both scene view and game view within environment but not in builds Textmeshpro canvas: (https://i.stack.imgur.com/XZh5v.png) Textmeshpro: (https://i.stack.imgur.com/1hJwo.png) any help would be appreciated
Bob Jone
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Can I use more than one TMP_Text or TextMeshPro in Unity?

I'm trying to display a 2 results, but it will only display on the first TextMeshPro Can I add multiple TMP_Text? Also, how use call it if I tag the TMP_Text?
Liora
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How do I create and place an input text field from script?

I want to display an input field on the screen from a script, no editor, no template to work with. I think I need a TMP_InputField but I was unable to position it, see it or interact with it at all. This is my code so far. I can see the grey…
akarnokd
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Unity - TextMeshPro button is clicked through

I am making a Tower Defence game for mobile and I'm struggling to fix this bug for the last couple of weeks. In order to build a tower, I tap on a tile, which pops up a UI menu with a couple of towers to choose from. If behind the location I tap on…
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Using Text Mesh Pro instead of Legacy Unity Text in Unity Drag and Drop Inventory System

I am making a drag and drop inventory system with a hotbar. This script ItemPanelHelper will help distinguish between new items with an image, item name, and item count. It will/does reset the image, highlight item being selected, swap out data, and…
Styles
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Unity - changing colors via script not working?

still learning Unity. I want to change text of a dots under button. These dots are TextMeshPro objects. I'd like to set the color as variable to be able to change it later in the app. My code is: using System.Collections; using…
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GameObject covers UI text on Android

There are no problems when I am testing it in the editor. However, one specific GameObject (which is a simple sphere object) covers texts while testing the game on Android. This object is scaled between certain values at runtime as well. The same…
Masea
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