I tried to add custom tag that has glowing outline, for example
this is a <link="customoutline">test</link>
But I couldnt find any useful tutorial or thread about this one
I tried assigned value to material through
tmpComponent.textInfo.meshInfo[materialIndex].material.SetFloat(ShaderUtilities.ID_OutlineWidth, 1f)
But when I do that, the value on material also get changed and affects all text that using same material as the one I want to custom, which I would like to avoid.
Again, I expect to have a textmeshpro custom tag, that have glowing outline. Thank