SDL_image is an image file loading library. It loads images as SDL surfaces, and supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, TGA, TIFF, WEBP, XCF, XPM, XV.
Questions tagged [sdl-image]
156 questions
-1
votes
4 answers
How to repair this error of executing?
Every time I compile my simple SDL1.2 code it's compiled successfully
but when I try to run it via terminal (alt+t in Ubuntu):
./game
Segmentation fault (core dumped)
I get this error. Can you help please? This is the code:
#include
int…

Amir Bennasr
- 216
- 1
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-1
votes
1 answer
C++ SDL, SDL_image issues
IDE: Code::blocks
Compiler: MinGW
I have SDL and SDL_image installed correctly (it doesn't give any errors when built).
Everything compiles fine but when I run it, the SDL window comes up, but the image never blits, the window. I use SDL_image so I…
-2
votes
1 answer
SDL2 Transparency is super glitchy
(Source code and problem line at the bottom)
I made a simple program to load a transparent PNG onto SDL2. However, it pops up as the image, with a very glitchy background that keeps flashing.
I suspect this is a problem with my graphics card (M2…

Eric Xue
- 272
- 2
- 11
-2
votes
2 answers
SDL_image.h fatal error: No such file or directory
I am using Debian and i downloaded SDL_image.h succesfully. (sudo apt-get install libsdl2-image-dev)
I wrote a simple code to tell if it sees PNG images, but I'm getting an error.
Code:
#include
#include
#include…

FishTuna
- 19
- 5
-2
votes
1 answer
Program crashes during texture mapping
I'm currently testing a TextureManager class I'll use in my game project but the problem i have is that the .exe crashes when i'm trying to load 2d textures to a std::map. What i need is that I have a map of pointers to SDL_Textures, keyed with a…

Quit
- 22
- 6
-2
votes
1 answer
SDL Image / PNG or JPG cannot be displayed
I am trying to display an png or jpg file with SDL 2.0.1, SDL Image 2.0.0 and c++, but it does not work. (I am new to SDL) I wrote a program that does the following things:
Drawing background (is working)
Creating random pixels / displaying them…