Every time I compile my simple SDL1.2 code it's compiled successfully but when I try to run it via terminal (alt+t in Ubuntu):
./game
Segmentation fault (core dumped)
I get this error. Can you help please? This is the code:
#include<SDL/SDL.h>
int main(int argc,char args)
{
SDL_Init( SDL_INIT_EVERYTHING);
SDL_Surface* screen;
screen=SDL_SetVideoMode(640,480,32,SDL_HWSURFACE);
SDL_Flip(screen) ![problem running the program][1];
SDL_Delay(5000);
SDL_FreeSurface(screen);
SDL_Quit();
}