Ok I have a particle system going in Android.
Right now I use 500 or so particles and they randomly move around the screen. I set it so that on touch (actually motion right now). that all the particles would approach your finger. Problem being is that they're approaching at a static angle (not taking into the angle they are from the touch point).
Anyone have the algorithm to determine how to evenly approach a point? My attempt to get the angle in randians.. then convert etc.. got really messy. This simple approach showed that I move at the right pace.. but it's a simple 45 angle approach. (keep in mind on android there are no negative x,y coordinates.. and top left is 0,0.. bottom right is (max,max). the functions takes the ontouch (x,y) coordinates. b.x, b.y are the particle coordiantes.
public void moveParticles(float x, float y) {
for (Particle b : Particles)
{
if (x <= b.x)
b.x = b.x -1;
else b.x = b.x +1;
if (y <= b.y)
b.y = b.y -1;
else b.y = b.y +1;
}
}