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I am making a flame particle effect for my rocket engine, but when I set the simulation space to world the effect "lagged" behind the rocket as intended; however, it sort of jitters and doesn't leave a smooth consistent path like before.

I tried slowing down the simulation speed or particle speed and shortening the lifetime, this fixed it, but I need something else because this doesn't make the flame come out fast enough. Is there any way of getting around this?

I also tried setting inherit velocity to 1, but that somehow made the effect worse.

Lupirite
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1 Answers1

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Someone in unity answers helped me figure out, I just needed to enable interpolation on the rigidbody, here's the picture I forgot to include, and what it looks like after fixing it.before after

Lupirite
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