I am making a flame particle effect for my rocket engine, but when I set the simulation space to world the effect "lagged" behind the rocket as intended; however, it sort of jitters and doesn't leave a smooth consistent path like before.
I tried slowing down the simulation speed or particle speed and shortening the lifetime, this fixed it, but I need something else because this doesn't make the flame come out fast enough. Is there any way of getting around this?
I also tried setting inherit velocity to 1, but that somehow made the effect worse.