Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

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How to make the particles' track to be a rectangle by particle designer?

It is easy to generate particles to make their trajectory to be a circle by using particle designer.My problem is how to make the track to be a rectangle?
PeakCoder
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Cocos2d/Cocos2d-x particle system pause

I have a question about how to implement a particle emitter into a pre-existing pause, resume, and restart framework. Right now I have a pause method that includes this code: void GamePlayLayer::pause() { //pauses/resumes game mechanics …
nmio
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can I use shadermaterial on particlesystem?

what am trying to accomplish is to to put a different pixel data as the material of each particle, this is my train of thought: set a canvas as texture of a PlaneGeometry, get pixel chunks of data from PlaneGeometry through fragment shader and put…
Memo Lestas
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Particle system from texture doesn't load

I am trying to use a particle system loading the particles for a texture. Since it's just an exercise, it's fine to me to generate the texture "manually". So in this case I just allocate a buffer of data and fill it with red color (RGBA 32 bit…
Ramy Al Zuhouri
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Using Flint Particles with AIR. Kindle Fire (20fps) vs. iPad 2 (6fps)

This refers to Flint Particle System for AS3. I'm using AIR3.5 for mobile development, so I took the Pachinko example (http://flintparticles.org/examples/pachinko) and tried it on several devices. Surprisingly, it's much faster on 1st generation…
user1566515
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cocos2dx how to create a particle System by a xml-content

I have a xml-string(not the xml-file). How can I create a cocos2dx's particle-system by this xml-string? Someone can help me. Thank you very much!!
minji_LT
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libgdx particle system on Android Canvas

Is it possible to use the libGDX Particle Effect library for drawing on an Android Canvas? I don't want to rewrite all my application to use libGDX ApplicationListener. I would like to use the libGDX Particle Editor to add particle effects to my…
Leo
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Javascript particle animation around a ring

Hi fellow stackoverflowers! I'm building a particle animation in Javascript where I want all the particles to go in the direction to the center of the canvas and form a ring around the text. However, my code so far forms a square (most probably…
abmirayo
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AdnEngine Particle System How many paticles update

I need some idea on how to or some code example or anything related to this. I have made some particle system, well here i will show from example of nicolas final SpriteParticleSystem particleSystem = new SpriteParticleSystem(new…
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particles in particle systems behaves weird

i have a node (named 'terrain') that i offset so that my main game object (my character) stays in the center of the screen. i do this like this: [_terrain setOffsetX:offsetX andOffsetY:offsetY*4/3]; the thing is that on my terrain, i have a…
Alex
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three.js ParticleSystem creation gives INVALID_OPERATION: not bound BUFFER_ARRAY

I am trying to create a three.js ParticleSystem with the below Code. On my Chrome installed on a Linux host this works perfectly fine, but as soon as I am trying run run it on a Windows Chrome portable i get the following WegGL error on the first…
sebi
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Adding the openGL Particle Emitter by Michael Daley inside GLKView

I try to use the great particle emitter which Michael Daley build for his Particle Designer to be working inside a GLKView. I see two ways to get there: hack the code from his great (but too old) tutorial to work with iOS5.1 inside a GLKView pay…
headkit
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How to solve logcat in Particle Effect

I am trying to add particle effect in my game. No error but showing logcat when running. Below is my code and logcat. @Override public void onLoadResources() { //prepare a container for particle mParticleBitmapTextureAtlas = new…
Humayun Kabir
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how to handle efficiently different probability distribution functions?

I have a particle system that as usually creates new particles, updates them and destroys... In the emitter module there is for loop that resets particles: foreach p in particles p.position = rand() p.velocity = rand() usually when using…
fen
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Cocos2D Particles Following b2Body?

I am able to implement particle system in cocos2d and now i want to attach my particle with a dynamic b2Body, so that, it can follow the body. I have found a tutorial about Cocos2D Particles Following b2Body at [this site]. But not understand "how…
Zishan
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