Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

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Allocate from buffer in C

I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my…
Grimless
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Physx Particle Example

Does anyone know of a simple working example of a PhysX particle system? I would prefer the example to be in C++, but any language will do. I understand that such a thing may not exist, or even that it may not be possible to create a simple example,…
Andy C
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Particle system without OpenGL and other libraries

I have to make a program on particle systems in C# and I'm using Visual studio 2010. I must not use any libraries like OpenGl, ... I can use just Graphisc library from C#. I tried to read some tutorials and lectures but I still don't know how to…
user1097772
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Load baked particle system cache in blender

I am trying to programatically load the baked files for a particle system in blender. I managed to load the files with no problem for fluid simulations, but the particle system uses a different bake / cache system and I got stuck trying to load it…
SorinV
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Andengine Particle Collision Effect (Android Game Dev)

I am interested in developing a particle engine which I can call something like .createCollisionEffect(pos x, pos y, float duration); And the engine will create a random-directional spur of particles for the specified duration. I found the following…
Aziz
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What options for decent particle effects engines do I have for iOS?

The core question is "what are my options for decent particle effects in an iOS app?" I wrote an iPad app where I wanted to use a large amount of UIKit objects in the UI and just keep to a native iPad codebase feel. However I wanted nice particle…
Joey
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Particle System: XNA Framework HiDef profile does not support alpha blending on Vector4 textures

I found this great tutorial on making a particle system in XNA: http://www.catalinzima.com/tutorials/4-uses-of-vtf/particle-systems/ The problem is that its written for an older version of xna and xna 4.0. In the DoPhysicsPass method I get this…
Mr Bell
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Modelling Fluid-Solid Interaction using SPH

I am a newbie here, so I apologize if my question seems weird. This is about my SPH simulator, which not be able to handle fluid-solid interaction yet. My simulator can simulate fluid well, but I got confused when I want to add a solid object during…
Putra
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Unity 3D Particle System works in editor but not build

I've been making a manager for decals on walls that conforms to the face by normals and it mainly consists of a particle system that uses .emit to put out a single particle (in this case the decal) at the point and normal vector of a collision that…
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Unity Particle Effect Optimization

I am making a snowy map in Unity and I want to add particles that simulate snow all over the map. The problem is that the map is relatively large and if I change the number of particles spawned to a bigger value, the game runs very poorly. I know I…
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Particle system is not playing through code in Unity3D

I'm making a first person shooter game and got the movement and the gun script to work but I created an particle system for when my enemy dies it will play, but when my character dies it doesn't play and I've tried searching and trying but none of…
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Particle system unity not always showing, unity

So I'm trying to add a particle effect to a little space game of mine, I get axis "Vertical", then check if it is greater than 0 the particle system plays (going forward) flyfloat = Input.GetAxis("Vertical"); if(flyfloat > 0) { …
Jerry
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Visual Effects Graph - My tornado becomes a sinusoidal wall instead of rotating in a conical, tornado-like shape

OBJECTIVE I am making my first Visual Effects Graph effect. I want to create a tornado. WHERE I AM I managed to get the particles to spin in a tubular shape: Here is my graph: PROBLEM I can't get them to spin in a conical shape. WHAT I TRIED I…
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Unity particles 2d wont rotate

i am trying to make the particles come out facing at the angle OPOSITE of where the bullet was aiming but....nope, they always come out at the same angle, could anyone explain why? if (collision.gameObject.tag == "Wall") { float…
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How do I enable a particle system on collision in Unity?

I'm building a game where the earth is hit by a meteorite. I have programmed the meteorite hitting the earth and both shapes have a sphere collider. I have also designed the explosion particles. However, I don't know how to activate the explosion…
Rafael
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