Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

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how to compute vertical line shift for font drawing?

Do you know how to compute the vertical shift for font drawing ? Explaination: I am drawing 2D letters in a 3D world and I would like to return to a newline. So I need to compute the vector between the origin point of the 1rst baseline and the new…
DevMultiTech
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How can I add orge 3d as a view controller to my project

I'm working in an 3D application and I need to load a big 3D model. cocos3D cannot render it but Ogre3d (www.ogre3d.org) can. I try to add orge3d as a view controller but not luckily, I cannot. Orge3d create a uiwindow object that can get by…
tnthuong
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Loading terrains in Ogre and creating navigation mesh with Recast/Detour

I'm new to using Ogre and especially Recast/Detour, and I need a little help. I'm loading a terrain in Ogre and creating a navigation mesh over the top of it with Recast/Detour. I wanted to loaded more complex terrains because as of right now, I…
mpellegr
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ROS Groovy Installation on OSX fails - rviz and OGRE

When trying to install ROS Groovy in mac osx, following http://www.ros.org/wiki/groovy/Installation/OSX/Homebrew/Source tutorial, I get [ 60%] Building CXX object src/rviz/CMakeFiles/rviz.dir/moc_widget_geometry_change_detector.cxx.o Building CXX…
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Can't open C++ projects in VS2008

I had installed VS2010 and VS2012, and I always used C#. I started to do 3D development with OGRE3D and I tried to set up Newton Game Dynamics with it, but it looks like all the tutorials and set-up instructions are really, really old and I only…
Pacha
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Resizing SceneNodes

I'm using a Prefab Cube in my ogre project and I want to set its to exactly 10x10x10. The only way I see is to use setScale, but I don't know the initial dimensions of the scene node. I've found some old topics on ogre forums, but they rely on…
farnoy
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touchesBegan only fired within 768x768 pixel rectangle

I'm seeing weird behaviour with my iPad app on both simulator (5.1 and 6.0) and my device (iPad2 running iOS6.0). Whichever orientation the app starts in, touchesBegan is only fired for new touches in the region (0,0) - (767,767) - in portrait mode…
Mr. Boy
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Serialization of an OGRE scene

What are current most popular solutions for saving OGRE scene in a file? I found the DotScene one, but the last commit there was 4 years ago so it may be quite outdated. Are there other plugins or mods to save and load OGRE scenes?
Nikolay Rys
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Ogre3d / Compositor related issue

I killed my whole day trying to figure out, why the code below is not working: I have this .compositor script: compositor BW { technique { texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { …
Anon
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how to setup Ogre appwizards for VS

So I am trying to integrate Ogre with Visual Studio 2010 to get Ogre project wizard using this program https://bitbucket.org/jacmoe/ogreappwizards/downloads. I have properly set OGRE_HOME path to my ogre direcrtory and sample projects works fine. I…
rank1
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Compile a certain set of code only if the platform is Ogre

I am working on game, that is to be developed simultaneously in Mogre(c# port of ogre) and Unity3d as well. since both uses c# i want to write a generic code that gets complied accordingly in both of those platforms. it was easy to do for unity,…
Flamy
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Ogre dynamic link libraries

I am trying to dynamically link the ogre libraries. I was able to get past linking libraries for the samples except the sample browser. Here is the log.. Linking CXX shared library ../../lib/Sample_SSAO.so [100%] Built target Sample_SSAO Scanning…
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LINK : fatal error LNK1104: cannot open file 'OrgeMain_d.lib. Trying to set up an ogre3d app

I've searched around and can't find anything that relates to my problem. #include "Ogre\ExampleApplication.h" class Example1 : public ExampleApplication { public: void createScene() { } }; int main(void) { Example1 app; …
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OgreBullet incorrect HeightmapCollisionShape shape scale?

I am trying to load a HeightmapTerrainShape in OgreBullet by (mostly) using the demo code, but my terrain mesh is offset from the HeightmapTerrainShape. I have no clue why this is happening. This is my code: void…
Nik
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Run OGRE SDK failed

I am new to Ogre. I downloaded OgreSDK_vc9_v1-7-4 and I want to run it using VS2008. After I extract the source code from it, I open folder OgreSDK_vc9_v1-7-4\Samples\Browser. It builds and runs successfully. But then an error dialog appears.The…
XiaJun
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