Do you know how to compute the vertical shift for font drawing ?
Explaination: I am drawing 2D letters in a 3D world and I would like to return to a newline. So I need to compute the vector between the origin point of the 1rst baseline and the new origin point of the 2nd newline.
I think this operation should keep in mind the YBearing, the height of the letter and real size of the plan which will draw the font texture.