Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

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Should i choose ogre 3d or unity 3d?

I'm new to game development.i'm good at c++,c,python so programming is not my problem. but i'm confused between ogre 3d and unity 3d (free version).i know that both are different ogre is something like API and unity is game engine. but i'm really…
JohnRK
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How can the OGRE3D SceneManager really find *any* SceneNode?

TL;DR; How can the SceneManager actually find any SceneNode regardless of where it happens to be in the graph when: The SceneManager::createSceneNode(...) method explicitly claims that the nodes created are not part of the graph?¹, and SceneNodes…
code_dredd
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Cmake error while building OGRE

I am building OGRE source using cmake ../../ogre_src_v1-8-1 in my build directory. I have looked into many similar errors but nothing has worked out for me. The output of the cmake command mentioned above gives following output: -- Configuring OGRE…
Kamalpreet Grewal
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Could not load dynamic library /usr/lib/OGRE/RenderSystem_GL

I am trying to run a program in C++ but I am getting this error: terminate called after throwing an instance of 'Ogre::InternalErrorException' what(): OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library…
Muhammad Omer
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Ogre3d / Deferred rendering / Point light

Im trying to set up deferred renderer using ogre compositor framework. I tried to implement a point-light shader (as a fullscreen quad effect, without attenuation or specular calculations) in the code below: Material that outputs deferred data to…
Anon
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Ogre camera orientation given vector and angle

In Ogre3d I want to set orientation, giving a vector "normal" to camera view (as an arrow pointing forward my eyes) and an angle that rotate the camera (like tilting my head). I can get it working with this trick: float angle = 10; /* tilt my head…
Alessandro Pezzato
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Strange enum name clash

I am compiling a project that uses both ffmpeg and Ogre. Now on Windows, everything works fine. But when I want to compile a file with the following line of code: Ogre::PixelFormat format = Ogre::PF_BYTE_RGBA; The compiler gives the following…
TheSHEEEP
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Exporting glsl from blender

I created a mesh to which I have applied different materials with attached effects in GLSL: is there a way to export these programs? I'm using blender 2.61
Luca Davanzo
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CMake linking shared library - cannot find lOgreMain

I have built myself Ogre3D http://ogre3d.org binaries and now I want to link to them my project in Qt ( I am using CMake as my build tool ). This is my CMakeLists.txt file : project(ogre_face_test) cmake_minimum_required(VERSION…
Patryk
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Why is my character either hovering or falling through the floor?

I'm making a simple 3D scene with a character and a floor but the character is hovering, or falling through the scene if I put the y coordinate to a negative. private void createCharacters() { CapsuleCollisionShape capsule = new…
Niklas Rosencrantz
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Cg problems with OpenGL

I'm working on an OpenGL project on Windows, using GLEW to provide the functionality the provided Windows headers lack. For shader support, I'm using NVIDIA's Cg. All the documentation and code samples I have read indicate that the following is the…
Matt Kline
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obtain wrong RGB during creating dynamic texture in OGRE

Hi I have problem while I am trying to create dynamic texture to assign as a background in my ogre window. I want to assign values dynamicly for an each pixel of texture and then I use this texture as a background. I use this code to create dynamic…
barzos
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Ogre - Runs on X Server DISPLAY=:x once, Segmentation fault on every run afterwards

In an Amazon EC2 (GPU Based instance), OGRE implementation runs as expected on first run, however generates Segmentation Fault afterwards. OS : Ubuntu 14.04 /etc/X11/xorg.conf # nvidia-xconfig: X configuration file generated by nvidia-xconfig #…
acpmasquerade
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How to enable per pixel shading in Ogre3d

I am lighting a plane with a spot light in Ogre3D. However, the edge on the hotspot shows zigzag effect. It looks like the shading on the plane is done at every vertex without any interpolation. The wireframe rendering result is shown below: How…
shapeare
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Xcode cannot find headers

I am trying to build the OGRE sdk 1.9 on OS X 10.9 with Xcode 5.1.1. I downloaded the SDK from http://sourceforge.net/projects/ogre/files/ogre/1.9/1.9/OgreSDK_v1-9-0.dmg/download and have CMake 2.8-12 installed. When I open the OGRE.xcodeproj and…
David Carpenter
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