Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

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Problems when rendering objects in Ogre using Assimp

When I try to view 3D files (.3ds .dae etc ...), supported by Assimp, they are not displayed correctly. For example, "Jeep1.3ds" displayed me half the bodywork. All nodes of information, meshes and normal were obtained correctly, and the number of…
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"No operator '=' matches these operands" error with Ogre::Vector3

I'm having issue with initialising a vector in one of my derived classes. I'm using OGRE and want to initialise a position in a derived class called CMissile. CMissile inherits from CWeapon (which has one pure virtual function). CWeapon.h: #include…
Adam
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Ogre::SceneManager::setAmbientLight doese not work

i am building the wiki Advanced Ogre Framework, then i find that the Ogre::SceneManager::setAmbientLight() does not work at all. i find nothing useful after google, anyone can give me some idea? the code is like this: m_pSceneMgr =…
cloud
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How to add camera damping?

I asked a question about how to add camera damping in Ogre but didnt get any answer so here is a more vague question. How would you add camera damping? I googled this question and got answers in XNA and Unity and each is different than the other so…
user1281566
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Android NDK build error

I get the following errors when I build my android app using the NDK in eclipse(ubuntu): arm-linux-androideabi-g++: error: SOMEPATH/ogre/build/OgreJNI/obj/local/armeabi-v7a/ libcpufeatures.a: No such file or directory Android NDK: This is…
user2212461
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Access the vertices of a mesh

I am building a physic engine in Ogre3d and I need to have access to the vertices. I searched the wiki and found http://www.ogre3d.org/tikiwiki/tiki-index.php?page=RetrieveVertexData But it behaves super strange. I have a cube and the function…
Maik Klein
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OgreCamera.h file not found

I'm facing a problem when trying to implement an OGRE iOS project. I downloaded and installed the OgreSDK and XCode templates from here. I'm getting this error: OgreCamera.h file not found.
Vijay
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C++ Ogre, Won't compile and run

So i'm trying to make a game in c++ with OGRE. But i just can't get OGRE up and running. I followed the tutorial on this website: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Setting+Up+An+Application+-+CodeBlocks But it just won't work. I did…
mads232
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How can I disable warnings from non project files? --- Visual Studio 2010

I use Ogre 3d and it is producing a great amount of warnings. Can I disable all warnings for files which are not inside my project?
user1644062
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Player Bullets going the wrong way and Enemy bullets not firing

Bit of a major predicament as the largest aspect of my game seems to be non-functioning. I'm making a 3D space invaders game and I'm trying to get the player(and enemies) to fire bullets at each other. But neither seem to be doing so. I have an…
AzKai
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Launching other applications from within Ogre

I have a working Ogre C++ application. What I wish to do is to launch other applications from within my application. For example when I click some button in my application, it should launch some other program. I use the combination of fork and exec…
user1261913
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2D arrary of enemies crashes on creation

Hi guys I'm having a problem in my Ogre problem. I'm not sure if this is the best place to ask this but I may as well. Here is the sample of the code I made in order to create a 2D array of enemies(for a space invaders game for(int i = 0; i <…
AzKai
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How to install OGRE SDK in Ubuntu 13.04?

I installed Ubuntu 13.04 in VMware. Now I want to install OGRE and Eclipse but I don't know which version of OGRE SDK I should install. The OGRE SDK download page has many links, but none that says it is for Ubuntu. Which one should I get?
sara
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undefined reference to boost::system::generic_category() - Setting up Ogre with Eclipse CDT on Windows

OK, so I have been following this tutorial. I set up everything as told (double checked everything), only thing I changed is (step 10), from ${OGRE_HOME}\boost_1_44 to ${OGRE_HOME}\boost since in my Ogre SDK version (1.81), there is no boost_1_44…
TheGhost
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Export button from blender to ogre is inactive

I have downloaded a coconut tree mesh from internet. I tried to export the mesh from blender 2.66 to ogre. But the File->export->Ogre3d(.scene and .mesh) button is inactive. What can be reason for this button to be inactive? In such cases how can I…
quartz
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