Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

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Compile to get shared library using CMake

I'm Using Ogre3D for this project which is a 3D engine. Actually i build the project using cmake ( add_executable function ) but for the good of my project, I need to get a shared library instead of an executable. this is my…
Gabson
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How to move an entity with a mouse click?

Ok i now manage to figure out the problem but now another issue appear, my robot seem to move on its own to another point which i have no idea where its from. Here my code His code make this robot move to the location i click on the terrain. bool…
Kivra
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Ogre3D RTS Camera Style

i am currently trying to make a RTS camera for a mini-project i have. So far i research about detecting the mouse position to the side of the window and move the camera but so far i tried and can't make the camera move. Below is my code bool…
user2640299
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I need help with this ogre dependent header (Qgears)

I'm 2 errors away from compiling Qgears. (Hacked Version of the Final Fantasy VII Engine) I've messed with the preprocessors to load the actual location of the ogre header files. Here are the errors: ||=== qgears, Debug…
commodore
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Coding toolset for Oculus Rift and Facebook combo

I want to code for Oculus Rift and have full access to Facebook API from my program. It's a bit of a jump in the deep for me but that doesn't matter. I have some programming knowledge and will learn whatever I need to learn. Right now for the above…
jshd
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How to create Orbit Camera with zooming function

i am new to ogre and have read the basic tutorials but unable to understand how to create a orbit camera with mouse wheel zooming. here is my camera code // Create the scene node(orbit camera) node =…
user2640299
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How to make simple path with alias in .bash_profile (Mac)

I'm setting alias in .bash_profile in mac, like below: alias XMLtoMESH='/OgreSDK/OgreCommandLineToolsMac_1.8.0/OgreXMLConverter' alias OgreSource='~/garage-project/tryCV/tryOgre/tryOgre/media/Export/' Actually, OgreXMLConverter is Command line…
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Using Ogre library locally for a project

what I would like to do is to have an application (I am currently working off the sample framework app) and include any ogre library files with it, as opposed to have it installed for the whole system. This way I can easily port the application onto…
Lenka Pitonakova
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Qt ogre3d application - error loading scripts and materials

I am using Qt5 and Ogre3D 1.9 and I aim to have at the end an ogreWidget working on my machine. But first, I am trying to create a simple ogre app. (I am working with windows7) Therefore, I followed this tutorial: Setting Up An Application With…
Yvus
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Computing normals on a cube : vertices or shaders?

I have a quite theorical question about normals in OpenGL. I could not find a clear explanation anywhere (my knowledge in this subject is not spot on). I would like to put textures on a Cube, one per face, and the most obvious way to do this is…
johnkork
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CMake CEGUI / GTK2 Configuration Error

I am trying to build and use CEGUI (Crazy Eddie's GUI) as a library for Ogre. I am using CMake, but during the configuring step for the dependencies, I got the following error: Some or all of the gtk libraries were not found. (missing: …
Alan
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How to implement rigid body dynamics previewed by WPF 3D

I'm currently facing a problem with WPF 3D using C#. To put it simple, I need to animate some simple mechanical part by only moving two of them (one at a time or both together). Here is a simple drawing depicting the situation : So by moving…
cid
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How to load the Physics data on the server side in a multi-player game

i use Ogre for rendering stuff and Bullet for physics stuff. in my client, .secene and .mesh file creates the terrain. on the client side, i can add some code to the DotSceneLoader.hpp and create physics object while it is processing methods such as…
cloud
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OGRE sample failed

I am new to Ogre. When I run ogre sample from xcode the following error dialog appears. These requested sample plugins were either missing, corrupt or invalid. _:.\Sample_BezierPatch_d _:.\Sample_BSP_d etc
juve100
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Game development in OGRE C++

I had successfully compiled and run the tutorial mentioned at ogre3d.org. It compiles without any error. In that tutorial i used http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Setting%2BUp%2BAn%2BApplication%2B-%2BVisual%2BStudio to setup OGRE…
Hari krishnan
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