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i use Ogre for rendering stuff and Bullet for physics stuff. in my client, .secene and .mesh file creates the terrain. on the client side, i can add some code to the DotSceneLoader.hpp and create physics object while it is processing methods such as processEntity().

but i don't know how to get the physics data on my server side, because there is no need to load rendering stuff. the question is, when i only have the .secene and .mesh file, how can i create my physics object?

Ben
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cloud
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1 Answers1

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finally i get the answer from ogre forums, http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization

cloud
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