Questions tagged [oculusquest]

The Meta Quest is a VR headset made by Meta, previously called Oculus.

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I want to automatically launch installed applications when my Oculus Go/Quest/Quest 2 machine is turned on

I want to run the installed application automatically when the device is turned on. I'd appreciate it if you could let me know how it is.
vpWWqv
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How can I make a link automatically open in the Oculus Quest browser?

I'm working on importing 3D models into the Oculus Quest, and for now, I'm just trying out the workflow of: Scanning a 3D object --> exporting into OBJ file --> exporting to Sketchfab --> opening Sketchfab link in Quest I know there are a few ways…
thean
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Unity3D Placing a cube in front VR player and move with player position and rotation

I am developing a VR scene using Oculus Quest. I need to place a cube in front and a few units below the user eye level. The cube has to move when the user moves. E.g. if the user turns or moves the cube user secure its position by always staying in…
Mad
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Headset position always returns zero in Oculus Quest with Unity and Oculus SDK

I am using the Oculus Quest with Unity 2018.4.22f1 and Oculus SDK. Moving into my application works well. But every time I want to get the position of the headset, the vector zero is returned. I tried these solutions : OVRPose tracker =…
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Oculus Quest & Unity: Hand Tracking: Grab Objects in different ways

I have made a simple game for my Oculus Quest with unity where the player has to sort different objects. The player grabs these objects with his hands. So I have used the hand-tracking. Therefore I followed the instructions of this Tutorial Video…
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Oculus Hand Tracking: Getting the correct velocity of the hand?

EDIT: After doing a little more debugging. It seems that the velocity vector is reading zero (for both methods) for some reason. Any suggestions? I am trying to make a simple Hand Tracking demo in Unity for the Oculus Quest. I was able to…
Dtb49
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Detecting hovering on button event on Oculus Quest (Unity3D)

Stack: Oculus Quest Unity 2019.3 Oculus VR Integration macOS Catilina I have a Unity scene with a VR interface composed by a Canvas (World Space coordinates) and two buttons. The canvas has attached an OVR Raycaster objects which uses a laser…
Claus
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Unity Oculus Link on Macbook

I would like to start developing some games/experiences for VR on the MacBook pro using Oculus Quest with the ability to enter the play mode during the development. I found that on OSX it's not possible and I would need a windows system. So I wonder…
Mugetsu
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Is it possible to launch Unity3d Android app with enabled VR in non-VR mode?

We developing an app for Oculus Quest with multiplayer and it's working fine. Now we've come to the moment where we need to have a non-VR spectator app that is built from exact same project, but allows to control only the flying camera to observe…
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How can I mix VR-mode and 2d-mode Activities in the same Android app?

I have an android app for Oculus Quest 2 that operates in VR mode with a single activity. I would like to add a second activity that uses normal widgets instead of VR. I know it is possible to run non-VR android apps on the Oculus Quest 2. If I…
Mutant Bob
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program that works in Unity play mode does not work in Build and run

I'm trying to make VR/AR in unity. It contain recognizing hand gesture It works well in Oculus Link (Unity Play mode) but somehow unity can't recognize my recorded hand gesture in build and run. leftHand.GetFingerIsPinching(OVRHand.HandFinger.Index)…
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Scene is going up at start up

Scene is going up in space when apk is start up or player is going down at start up of scene in VR headset. There is no rigidbody applied on player. Please help There is no gravity or rigidbody applied to camera/player, scene. Please help.
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OpenXR Pose Prediction in Unity

Here they explain: "Before Unity can submit the first rendering command that depends on the view transformation matrix, it must first get the view matrix from the VR SDK. To keep latency as low as possible, the VR SDK predicts the head transform…
Nalara
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Facebook 360 Encoder Error - FFmpeg libavdevice.57.dylib (not a mach-o file)

I have been problem-solving many errors but now that I am able to run the program, I am getting the following in the error log: FB360 Encoder/temp_71d65f45-encoded.mp4 dyld[46890]: Library not loaded:…
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Can a Unity XR Quest 2 app detect boundary change from roomscale to stationary?

I'm developing a roomscale game for Quest 2 in Unity using the XR toolkit. It needs the device to be in roomscale mode with a big enough play area inside the boundary. I want it to display an error message to the user if they start it in…