Questions tagged [multiplayer]

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software, often to participate in the same play session or to co-exist in the same persistent world.

Although multiplayer scenarios sometimes include 'hotseat' games where players take turns to play, it is more common for multiplayer to imply simultaneous play by 2 or more people, which in turn often implies the same game being played on multiple machines. As such this is typically about networking, and often has solutions that derive from those found for concurrent and distributed systems generally.

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Photon Cloud loosing RPC and updates when changing scenes in Unity

When I change a scene in Unity it can happen that RPCs/Updates get lost because the new scene is still being loaded / the target is missing. How can I avoid this?
photonians
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ERROR: Failed to load PhotonLicensing.dll

The logfile states that my Photon license has expired or the PhotonLicensing.dll can't be loaded.
photonians
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poker tables in apple game center

I'm trying to make a card game for game center. And I'm having troubles with multiplayer: the goal is create 2 types of it - first, public poker table, when user chosen it, he can see all of incomplete poker tables, i.e. table #1 1 of 3 slots…
Billy Rubin
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Multiplayer Game : web-based

Need a little suggestion for my game framework web-application. The games interaction would be more of similar to what is there in "mafia wars( zynga )", but with very less things to interact with ... The player merely would have to click to trigger…
Pranav
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Online multiplayer browser-based game server technology?

I would like to build a simple cross-browser multiplayer game (like chess or a card game) which will communicate to a server using sockets. I have some intermediate knowledge of Ruby language, but I'm not so convinced that it is a good solution for…
milan-j
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TCP Messages 'Bunching Up'

I'm writing a multiplayer Flash game, and the server is written in Python and it updates 25 times a second. Every update, if a player is moving, the server sends out TCP messages containing the new positions of that player. Running locally,…
DizzyDoo
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KryoNet - How do I start client with Boolean xx = new clientprocess(); to get a return value?

I'm creating a little JAVA multiplayer game using kryonet to manage the Server/Client part. I have a little question: in my server program, I start a client with a new called method, "on" a Boolean: Boolean xx = new clientprocess(); In my…
Mtx z
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XNA Tcp networking

I have set up a successful Tcp server for my XNA game I am developing, I have implemented the client inside the code, but I am having trouble with receiving messages. I know it has to update for each message received but XNA will freeze up as long…
tcoy
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Server architecture for an Android multiplayer game

I am building a multiplayer game. It is a card game. I was wondering what technology or SDK would be the best to program the server architecture part. I was thinking about Node.js. Has anyone experience with it? Any better alternatives? Thanks in…
comrad
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Reuse Client java Socket in a Java Server

I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server…
mistic
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Making Applet game Multiplayer

This is a intro to my problem Skip if you don't care. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have a java applet and I'm brand new to java. first semester of CSIS10a intro to java. me and my…
UnbrandedTech
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UDP communication between JavaScript and Python

I am planning to make a multiplayer game with a JavaScript based Client UI and Python on the server side. The game will be dynamic, so communication speed is very important - consequently I have decided to use UDP. Does anyone have any tips on…
user1322731
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Player.io + MongoDb

Does anyone have heard is there any way to connect player.io (http://playerio.com/) with MongoDb (http://www.mongodb.org/) ? I know that player.io has BigDb (http://playerio.com/features/bigdb/) in its paid features pack but I would like to use my…
bitelz
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two player turn based game android

I want to make a two player turn based game (think of tic tac toe) for android. I am not sure how to implement the communication between the mobile and the server. Should I use sockets or http client ? Can anybody guide. Issue with http client is I…
John Watson
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Xcode - Game Center - accepted Multiplayer Invitation not Processing

I am currently working on Game Center Multiplayer and have run into a few road blocks. Currently the code i have bellow will authenticate he user show the matchmaker view and start a match just fine. However when i try to invite a friend for a match…
JohnAnge Kernodle
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