Questions tagged [monogame]

MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.

MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, Windows 10, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.

Recent versions of MonoGame includes a bundled content pipeline. This eliminates the need to use the XNA 4 Content Pipeline, which is not available for all platforms. The new MonoGame pipeline allows for management of assets completely independent of XNA.

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Saving/Loading multiple chunks into one file?

So a project I'm working on is a voxel based game and will have large 3d array chunks, the problem comes in saving them, I can't seem to figure out how to save multiple chunks of an array into one file and only load the required chunk from the file…
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Fast moving object leaves a "ghost" trail

I'm trying to draw a bullet in Monogame with a high velocity. When I draw it for about 400px/sec "Which is quite slow" but around 1500px/sec it starts "duplicating" or "ghosting" the Texture. I am fairly new to Monogame and do not have alot of…
Dylan Wijnen
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Interaction between side by side objects

Using C#, I'm working on a project in which several objects need to interact with one another while all side by side in the main. My current issue is as follows: I have three objects inside of my Main class, we'll call them Player, Enemy and…
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Admob lag only on Android

I am having an issue with Admob causing a high amount of lag when the ad is loading. I have Admob setup for both android and ios, and the problem only occurs on android. Even running on older iphones, there is little to no lag, whereas high end…
Attict
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MonoGame trying to use Farseer. Error: Could not load assembly - doesn't exist in the Mono for Android profile

I've been struggling with this error for far too long. Xamarin bugzilla seems to have claimed a fix, but after using their latest version, nothing seems to work. I've read this: System.IO.FileNotFoundException: Could not load assembly...perhaps…
Eric
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MonoGame Mobile Cross Platform Project Works Fine on iOS but throws errors on Android?

I have been working on a game lately in MonoGame for Android and iOS and it has worked fine in the iOS simulator, but when I wanted to run it on my Android device, I get these 3 errors /Users/edward/Library/Mobile…
electrithm
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Monogame 3.5: Mouse Click Not Detected

My monogame game has stopped responding to mouse clicks. Prior to version 3.5, this was working fine. Here's how I'm currently getting the input: protected override void Update (GameTime game_time) { Mouse_Input (game_time); } void…
Nightmare Games
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Scaling an image with a Vector2 less than zero

I'm currently working on a project and I'm trying to scale an image down. I have a hitbox determined by the following code. public Rectangle bound { get { return new Rectangle((int)position.X, (int)position.Y, …
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Mongame Content Pipeline: Compile FBX with embedded texture to XNB

I have a FBX with embedded texture in it. And I can view the FBX displaying its texture in Autodesk FBX Review in another computer. When I try to use Monogame Content Pipeline tool (MGCP.exe) to compile it to XNB it got error like: path to texture…
Minh Nguyen
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Unable to build mobile MonoGame project because of a "could not import" error

I am making a mobile MonoGame application for the first time but whenever I try and build this error occurs for iOS Error: /Users/edward/Library/Mobile Documents/com~apple~CloudDocs/apps/Xamarin/Android/Radiant/iOS/Radiant.iOS.csproj:…
electrithm
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NuGet MonoGame WindowsPhone 8.0

I have a problem integrating MonoGame into an existing WindowsPhone8.0 project. Everything seems to work fine, but when is start the app it's crashing with NullPointerException in MonoGame Framework. StackTrace: at…
M.D.
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Is there a way to use monogame 3.2 on visual studio 2015

I have only a computer with 32 bit based windows and can't run versions of monogame higher than 3.2. To install monogame 3.2 I need visual studio 2013 or 2010 but I have 2015 and have not enough space to install 2013. Is there a way to install the…
user6470140
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Resize grips on borderless window with Monogame

I'm trying to create a custom window UI that replaces the default window trimmings with a constant GUI across platforms by switching the main window to borderless and making custom logic for the dragging of the title bar, the buttons, and other…
cjmarsh
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Monogame and C#, loading multiple objects with same image into a list, all get same properties

i'm just starting out with MonoGame and C#, and I've run into a issue trying to use 1 image for a list of objects. I'm trying to make 20 balloons with 1 image, but they should all have different position and timer. They are added into a List in a…
Milos Matovic
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